Build multiple buildings at a time
Are you also annoyed by the fact that you have to build/demolish buildings manually for each province?
Then this mod is for you.
Forum Page and Direct Download Link here[forum.paradoxplaza.com].
This mod adds decisions for constructing/demolishing buildings in as many provinces as possible at the same time.
Only players can enact those decisions, because the AI constructs buildings automatically anyway.
For a demolishing decision to appear, you need to own at least one province, in which the specific building exists. The decision will demolish the specific building in all owned provinces, in which it exists.
For a construction decision to appear, you need to be able to build that building in at least one province, which means you also need to have the required technology level.
With these decisions buildings can be built in owned provinces that:
- don’t have the building already
- are not busy constructing another building/converting to another religion or culture/creating a core at the moment
- have at least 1 free building slot OR a previous building that will be replaced by the new one
- are controlled by you (not by rebels or other countries)
- have no sieges (by rebels or other countries)
If you have enough money for building at least one specific building you can enact the suitable decision.
The money you need to have corresponds to the standard building price that is not changed by any modifiers, e.g. 100 ducats for a temple.
Buildings are build in random provinces that meet the requirements mentioned above as long as you have at least the required amount of money.
If you are playing with the Rights of Man DLC enabled, buildings will also be built in matching provinces, which are owned by your subjects. Your provinces will be higher prioritized though, which means that only if you don’t own any matching provinces anymore subjects’ provinces will receive building orders.
The decisions to construct/demolish buildings can also be faded out (and in again) by enacting the suitable decisions. This can be done, so that the decisions window remains clearer.
With this decisions groups of buildings will be faded out/in, e.g. if you fade out the group "Tax buildings", the decisions to build Temples and Cathedrals won’t be visible anymore until you fade them in again.
Also there are decisions to fade in/out the decisions to construct or demolish buildings.
(Hidden/Visible groups of categories are higher prioritized, which means that if you faded out all groups of buildings, fading in decisions for contructing/demolishing buildings won’t fade those decisions in, you need to fade in at least one group of buildings first.)
Outdated buildings are not shown by default, but they can be faded in (and out again) with the specific option decision(s).
- The vanilla buildings and the buildings added by the Extended Timeline Mod can be built/demolished with decisions of this mod.
- If you are playing with another mod that adds buildings, they can’t be built/demolished with this mod.
- If you are playing with another mod that changes vanilla buildings, they can be built/demolished but there will be probably some problems, if the costs or given modifiers are changed.
- Apart from that this mod should be compatible with any mod or DLC.
- EU4 Version: 1.37
- There is an Imperium Universalis compatible version here.
- NO mods or DLC required
- English localisation included
- German localisation included
- French localisation included (English language)
- Spanish localisation included (English language)
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If you find any bugs or have any suggestions, you can post them into the comments.
Revisions:
Old revisions of this mod are available below. Click the link to download.