Hold the Line Vanila

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Author: Evocatus Dei

Last revision: 11 May, 2021 at 04:04 UTC (2)

File size: 8.53 MB

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Description:

This is a version for Rome Vanila. For Barbarian Invasion please check "Hold the line BI" mod.

This mode changes unit-stats to be, like they were in the Romma Surrectum 3 mod, more control in battle, more realistic formations and unit stats, more room for tactics. Soldiers fight shoulder to shoulder. No more wandering alone into the enemy unit. No more routs in 5 seconds.

!!! This changes apply only if you play with "Remastered Units settings"! If you keep Classic you will have classic stats as well !!!

SO!
I find it frustrating how shield-wall formation does not work in RTW and MTW2.
If you put a unit into a shield-wall formation they brake it as soon as the first enemy touches them. Frustrated how widely spread the soldiers in the unit are. One single unit stretches through entire street…. Not with this mod!

This is my solution:

-I make the standard formation as tight as a shield-wall is and narrowed the spacing between the soldiers during the fight so the do not brake the formation when on "guard mode". When you deselect the "guard mode" the unit will as one slowly push the enemy and chop them. Tighter unit formations behave better in the streets.

-If you want the Vanila standard spacing of the unit just click on "loose formation" and unit will stand as in Vanila (useful when you move another unit through them)

-BI: getting rid of Shield wall made some space for juicy testudo for Romans (I know its not historical during the BI but I like it! If you don’t, just don’t click it, after playein RTW for 16 yers I know that AI does not use it anyway so no harm done)

– you can absolutely rule the battlefield with stamina management: When the unit is on "guard mode" the do not get tired as fast as when "not on guard" You can let the enemy get tired on your line, than release the "guard mode" chop some of them. When your soldiers are winded put them on guard mode the hold the line again and let the reserves take the initiative. You can cycle your first and second line until the enemy is defeated. Very useful if using heavy infantry and there is no way to outflank the enemy, for example city-streets.

Unit changes:
-Overall units have more defense, armor and elite ones more attack, Cavalry has massive charge bonus so do that cycle-charging! In prolonged battle thy get slaughtered as it should be! Archers have more range and DMG to counter higher armor stats. But do not shoot units front on. Waste of ammo! flank them. Let the bodies hit the floor!

-classical hoplites do not fight in a "macedonian phalanx" they fight like Triarii, But with my changes it rocks! just
let them that guard mode on!
-Greek early General has a spartan Hoplite unit as a bodyguard
-Spartan Unit model changed for more armored one (stolen from royal pikemen, Royal pikes use now silvershields model)
-Egypt unit rooster is now Ptolemaic (more Seleucid like), trash units are still african-like for the slight exotic feel
-lowered upkeep of Barbarians and upscaled the upkeepcost of roman and helenistic units.

Campaign changes:
-added more turns until the campaign ends (originaly 14AD now 300AD so roleplay that epic Marcus Aurelius or capture the ambitious Queen Zenobia. After that you need to play BI )
-all roman as well as greek factions have acces to all types of religious buildings of their culture
-Carthage has can train archers as well
-Parthia has cataphract archers as well

I would like to thank the Roma Surrectum Team for the best mode ever. I can’t play vanila anymore. Surrectum spoiled me and this mod is the Tribute to them until they make another masterpiece.

!!! This changes aply only if you play with "Remastered Unit settings"! If you keep Classic you will have classic stats as well !!!

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Revisions:

Old revisions of this mod are available below. Click the link to download.