Mounts and Equipment: Witch Hunters
What this mod adds: four "mounts" for Witch Hunters. Three are weapon variants available at level 8 and a true mount available at level 20. None have any prerequisite skill points so you can just pick what you want and roll with it.
Witch Hunters will have the option of:
A Repeater Pistol with shorter range than the default pistol, but it fires a burst of six shots.
A Double Barrel Handgun with a longer range than the default pistol and a bonus vs large, but slower reload speed.
A Crossbow with explosive bolt with the longest range and ability to be a siege attacker.
Each weapon mount provides provides small campaign bonuses as well.
The Repeater Pistol provides an additional -10 movement range if the Block Army action is successful.
The Handgun provides an additional +5% chance to complete an assassination.
The siege Crossbow damages an additional wall if the action is successful.
Finally, the mount is a Pegasus from which the Witch Hunter will dual-wield pistols with each gun doing the original pistol’s damage. A Pegasus provides +5 Leadership to all army units in battle and +10% movement range in campaign.
Compatibility:
SFO Submod by Reg:
https://steamcommunity.com/sharedfiles/filedetails/?id=2482351125
Save game compatible to install but not to remove.
Credit to Sythropo for his Repeater Pistol, Reaverbad for his Double Barrel shotgun, and 99KingCarl and ChaosRobie for setting the bar so high for what could be done with agents/heroes.
Revisions:
Old revisions of this mod are available below. Click the link to download.