SmarterDoctors

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Author: Maarx

Last revision: 27 Apr, 2023 at 02:15 UTC (1)

File size: 3.3 MB

On Steam Workshop

Description:

For various types of Work, the mod helps pawns prioritize all of the similar tasks, instead of doing them randomly.

As the inspiring primary feature, Doctors now treat patients in order of Fatal Disease Delta (Immunity – Severity), and then bleeding patients in order of time to bleed out.

Patients in bed are now fed in order of Malnutrition severity.

Animal Training is done in priority order of falling Tameness, so you don’t lose any animals. Then, it is done in reverse order, where animals with more accumulated training already are trained more, and then animals with lesser training are done later. This means, if you specify too many Labradors to be trained in Hauling, instead of seeing all of them trained only halfway, you’ll see some trained to full, and some not trained at all. Trainers won’t waste time on more animals than they can handle.

For Sowing and Harvesting, higher fertility soil is done before lower priority soil. All things being equals, Haygrass is done last.

For Plant Cutting, all things being equal, Haygrass is done last.

For Construction, floors are a lower priority, and the spike trap is an even lower priority (it takes a disproportionate amount of work, especially if you have lots of them, and you don’t want it to distract from building coolers/heaters/beds).

For Rescue to Bed, colonists are rescued before animals.

GitHub: https://github.com/maarxx/SmarterDoctors
For reporting bugs or requesting features, Github Issues are better than Steam Workshop Comments.

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Revisions:

Old revisions of this mod are available below. Click the link to download.