Regiments of Renown – Lizardmen (vanilla version)
This mod adds 11 lore friendly regiments of renown to all lizardmen factions for both campaigns & custom battles. You can only recruit 1 of each. All units are available in the RoR recruitment panel.
Get radious version here.
Get SFO version here.
(17.07.2021)
– updated for Silent & Fury dlc!
(09.02.2021)
– updated for T&T dlc!
check the change notes on the right for more detailed info and full update history
– Skink Infantry (Javelins): Mist Runners
"The pale gray patches upon their blue scales allow the Mist Runners to blend in with the fog and brackish waters around Xlanhuapec."
Can stalk, spot enemy units & have vanguard deployment.
– Skink Infantry (Spears): Skink Shrouded Cohort
"The Shrouded Cohort was garrisoned in underground caves beneath the mist fields of Xlanhuapec and are equally adept at launching ambush attacks into a foes’ flanks as they are at forming up in deep ranks and taking their place in the lizardmen battle line."
They have vanguard deployment and stalk.
– Skink Infantry (Spears): Skink Red Shields
"They were a sacred spawning of Sotek, fated to join the infamous Red Host. During their journey they found and slew the most enormous Fangadon, fashioning red shields from its mighty hide."
They have 2 custom abilities: "shield wall", granting them charge deflect vs large and "shields up", which can be toggled on and off to increase missile parry chance at the cost of melee defence.
– Skink Infantry (Spears): Yellow Crested Cohort (Skinks)
"The skinks and kroxigor of the Yellow-Crested Cohort were from Aureate Monument of the Rising Sun, located in the deep jungles of the Isthmus of Pahuax. They bore a burning hatred towards skaven plague monks for destroying their monument."
They have charge deflect vs large, armor piercing damage & 10% ward save.
– Monstrous Infantry: Yellow Crested Cohort (Kroxigors)
They have frenzy and some ward save.
– Monstrous Infantry: Shrouded Cohort (Kroxigors)
They have vanguard deployment.
– Saurus Infantry (Clubs): Cohort of the Copper Sun
"The Cohort of the Copper Sun were marked by crests of orange-tipped scales that shimmered beneath the noonday sun. As battle neared, it would soon be time to see what properties these new warriors would manifest – what gifts the wisdom of the Old Ones had bestowed upon them."
Elite saurus unit with fire & armor sundering attacks.
– Saurus Infantry (Halberds): Temple Guard of Xlanhuapec
"The spawning of Temple Guard that protected the Temples of Xlanhuapec was an ancient order. The thick scale plating that covered the warriors bodies was faded and criss-crossed with deep scars. The horned skull helms and ornamental halberds they bore were notched and showed evidenced of great wear. The lizardmen did not see these as signs of decay or neglect but rather a revered success. These temple guardians had a long and gloried history of victory."
– Chameleon Skink Infantry (Blowpipes): Eyes in the Canopy
"The chameleon skinks known as the Eyes in the Canopy were not followers of Sotek. They appeared out of the undergrowth and led the Red Host of Tehenhauin towards Itza."
They have stalk and vanguard deployment, and can switch ammo types.
– Ripperdactyl Riders: Wind that Hungers
Have attribute "fatigue resistance" and a custom ability increasing charge bonus & AP damage.
– Skink Cold One Riders: Tichi Huichi’s Raiders
Have vanguard deployment & a custom passive ability.
– Sebidee: for his awesome tutorial[www.twcenter.net] on unit creation.

thanks for your time and have a nice day,
Roy
Revisions:
Old revisions of this mod are available below. Click the link to download.







