Dynamic Traits

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Author: PepperCat

Last revision: 26 Oct, 2023 at 20:01 UTC (10)

File size: 1.32 MB

On Steam Workshop

Description:

Disclaimer: if you are looking for more traits for your game and you expect that and only that, then this mod is not for you. This mod will change mechanics and will add more mechanics, and some of them will make you die if you are not carefully enough. This mod is aimed to make the player struggle to survive.
If after all of this you still want to keep playing with this mod. Then keep reading and good luck 🙂

Traits

  • Transform your traits based on the way you’re playing! One of the purpose of this mod is to add the possibility to win or lose traits, either negative or positive during the gameplays, being able to not get stuck with the same traits that were picked during the character creation.
  • New traits added by this mod
  • Vanilla traits cost entirely reworked, nerfing OP traits that costed almost nothing and buffing not so good traits that costed way too much
  • Additional effects to vanilla traits to make them more game changer in the gameplay

Professions

  • Vanilla professions cost, free traits, skills and recipes reworked to make them follow the same balance as traits have.
  • Professions applies different buffs/debuffs to the dynamic traits logics. Which means that certain professions are better to develop certain traits than others.

Moodles

  • New Moodles with new mechanics that are both affected by traits and professions
  • Expanded effects for vanilla Moodles to make them follow the same balance as traits and professions. Making them more challenging than in vanilla.
  • New mechanics for vanilla Moodles such as Fractures by being overloaded, falling asleep if too much time too tired, etc

WIP Documentation

High level guide of Dynamic Traits (Still a work in progress but already with a lot of details) [docs.google.com]

Personal modlist that I use in my games and I keep constantly updated

Modlist

Other Traits mods Compatibilities

Other Compatibilities

My other mods 🙂

FAQ

Q: Does this Mod works with the latest update
A: Yes, it is fully compatible with the latest update, both singleplayer and multiplayer.

Q: Does this works in existing games?
A: Yes, it does works in existing games, but take into consideration that the logic of the mod will start instantly, that means that some traits may change at the moment you start again your game.

Q: Does this mod affect the nutrition system?
A: No, this mod only checks for the Weight traits (Very Underweight, Underweight, Overweight, Obese or none) and based on that it adds or remove other traits, but it doesn’t touch anything related to the internal logic.

Q: Are all the vanilla traits dynamic?
A: No, not all of them but most of them. Some are still missing (will be added in the future maybe) and some makes no sense to have them dynamic so they are not. Also this mods adds new traits that are also not dynamic.

Q: Why this mod doesn’t have sandbox options?
A: This mod was thought as a plug and play mod. Every new feature or change implemented is tested across the entire mod to make sure the balance is good enough. This mod purpose is to be played with mostly hardcore configurations as the balance is thought for that and makes sense on those kind of games. If you play vanilla configurations probably this mod will be completely unbalanced.

If you wish to support the development of my mods you can do it through Paypal:

[www.paypal.com]

Copyright 2022 [PepperCat]. This mod doesn’t have authorization to be published in Steam, except under the account name PepperCat.

Workshop ID: 2459400130
Mod ID: DynamicTraits