Unit Roster Additions Compilation Pack
//// >> Should be still working with The Silence & The Fury Update! Tell me if you run into any problems! << ////
This mod aims to add more unit to fill some gaps in some factions unit rosters to add more flexibility and campaign versatility. Beware that I’m no professional modder, so I took most of these units from various mods and combined and tweaked these into one. I didn’t make any of the unit cards or textures.
There will be a list of the mods I based this on, I cannot guarantee it’s complete, tho.
For these units I tried to get a balance between lorefulness, usefulness, preventing OPness and trying to have them fit into the vanilla game (especially with the unit cards).
Bretonnian Squires and Empire Greatswords were modified to have them fit to the new units. Handguns do slightly more damage. Some units were shifted in their building tier in campaign. All other original units are untouched.
New Units:
Bretonnia:
For Bretonnia my aim was to give them more options than just going full cavalry as they are very onesided and kinda weak in sieges if not spamming flying units. Foot Knights are loreful so it was an easy choice to add these as high tier infantry so Bretonnia can now actually hold a battle line for their cavalry to flank. The new missile units give them new options in that regard while still not being strong at it.
Herrimaults – Tier 4 mobile archers similiar to Empire Huntsmen, but more expensive.
Foot Squires (Polearm) – Anti Large version of Squires.
Mounted Yeoman Archers (Pox Arrows), Mounted Yeoman Archers (Fire Arrows) – Tier 3. For having a better missile cavalry.
Foot Knights – Tier 4 Infantry. Heavily armored infantry unit for late game line holding. Expensive.
Foot Knights (Polearm) – Tier 4 Infantry. Heavily armored infantry unit for late game anti large. Expensive.
Foot Knights (Great Swords) – Tier 4 Infantry. Heavily armored infantry unit for late game anti infantry. Expensive.
Crossbowmen – Tier 3 Missile Infantry. Basically the same as Empire Crossbowmen but later available and more expensive. For having an atleast somewhat armor piercing missile unit.
Bowmen (Pox Arrows), Bowmen (Fire Arrows) – Tier 3 Missile Infantry. For having a mid game replacement of Peasant Bowmen.
Knights Errant (Swords) – more defensive variant to keep enemy units occupied or for wiping out exhausted infantry units.
Dwarfs:
The Dwarfs get new weapons to represent their engineering. Crankguns and Shotgun-like Handguns are loreful. Sniper rifles I don’t know, but they seem fitting. Greatbeards represent the super elite of Dwarfs.
Greatbeards – Tier 5 Melee Infantry. Very few but very strong units. Similiar to Monstrous Infantry, but they are dwarfs, so they are still small. Only buildable in Karaz-a-Karak.
Grudgesolvers – Tier 5 Hybrid Infantry. Basically Longbeards with Shotguns. Strong damage output, but expensive and hard to get.
Snipers – Tier 3 long range Missile Infantry. Basically Dwarf Jezzails.
Crankgunners – Tier 5 Weapon Team. Basically Dwarf Ratlings.
Empire:
The Empire lacks a strong late game infantry line. While getting a set of stronger Statetroops gives them a better backbone, the loreful Reiksguard foot regiments give them a strong but expensive late game infantry. With this the Empire truly is a Jack of all trades.
Heavy Swordsmen, Heavy Spearmen, Heavy Halberdiers, Heavy Crossbowmen, Ironsides – Tier 3 Infantry. Basically normal Statetroops with slightly better stats and more armor. For having a competent infantry line mid to late game.
Lancers – Tier 2 Melee Cavalry. Very fast, good at chasing or taking out isolated artillery. For having a low tier melee cavalry.
Foot Knights – Tier 4 Infantry. Reiksguard on foot. Heavily armored infantry unit for late game anti infantry. Expensive.
Imperial Foot – Tier 4 Infantry. Reiksguard on foot. Heavily armored infantry unit for late game anti large. Expensive.
Reiksguard Swordsmen – Tier 4 Infantry. Reiksguard on foot. Heavily armored infantry unit for late game line holding. Expensive.
Huntsmen (Handguns) – Tier 3 Infantry. Huntsmen with Handguns that lose shooting on the move for armor piercing capabilities.
Greenskins:
Masses of Greenskins flooding at the enemy is what they should be. A larger variety of Orc and Goblin infantry for every purpose is fitting them.
Orc Big ‘Uns (Shields) – For mid game line holding.
Orc Big ‘Uns (Great Axes) – For mid game armor piercing.
Black Orcs (Spears) – For late game anti large.
Great Goblins – Early game meatshield.
Vampire Counts:
The mortal units are more of a flavor choice an actual usefulness. The Vampire Counts lack variety as they have no missile or artillery units, so giving them at least basic options in these fields gives them more opportunities while still being melee focused. The Vampire Knights give them an actual strong late game battle line. The Sylvanian units are only for Carstein and Sylvania factions and are trained in a new separate building.
Vampire Knights – Tier 5 Infantry. Very strong and expensive late game unit for line holding and anti-infantry.
Skeleton Archers – Basically the same as tombking skeleton archers. For having an early game missile unit.
Peasant Mob – Non-undead alternative for Zombies.
Peasant Bowmen – For having a non-undead low tier archer unit.
Peasant Bowmen (Pox Arrows) – For having a non-undead low tier archer unit.
Sylvanian Greatswords, Sylvanian Militia, Sylvanian Spearmen, Sylvanian Spearmen (Shields), Sylvanian Swordsmen – Same as Empire version.
Sylvanian Knights – Non-undead alternative for Black Knights.
Sylvanian Archers – Non-undead alternative for Skeleton Archers.
Great Cannon – Same as Empire Cannon with Zombies. For having an artillery.
Mods this is based on (among others), credit goes to their creators:
– Sylvanian Mortal Levies by The Patchie: https://steamcommunity.com/sharedfiles/filedetails/?id=1550108052
– Dawi Thunder – Dwarf Gunpowder Expansion – Unit Recruitment toggleable with MCT by Snek: https://steamcommunity.com/sharedfiles/filedetails/?id=2330243080
– Bretonnian Noble Warriors by Mr.Nsane32: https://steamcommunity.com/sharedfiles/filedetails/?id=1760019919
– Empire Veteran Troops by Mr.Nsane32: https://steamcommunity.com/sharedfiles/filedetails/?id=1745796901
– Empire Units by Singemeister: https://steamcommunity.com/sharedfiles/filedetails/?id=1271024345
– Bretonnia Units by Singemeister: https://steamcommunity.com/sharedfiles/filedetails/?id=1278599623
– Ascopa Bretonia Pack by Ascopa: https://steamcommunity.com/sharedfiles/filedetails/?id=1208744397
– Bálint Unique Cards by Bálint: https://steamcommunity.com/sharedfiles/filedetails/?id=1674317072
– Greenskins Da Boyz by Mr.Nsane32: https://steamcommunity.com/sharedfiles/filedetails/?id=1881806041
– Guv’s Dwarf Great Beards unit (WH2) (Update 2020-08-06) by Guvenoren: https://steamcommunity.com/sharedfiles/filedetails/?id=1181516485
– Vampire Counts Roster Expansion by Jimmy: https://steamcommunity.com/sharedfiles/filedetails/?id=1788891204
– Lily’s Knights Errant (Swords) by Lily: https://steamcommunity.com/sharedfiles/filedetails/?id=2358743668
This mod is multiplayer compatible!
Mod compatibility is limited (but not out of question) with unit or building altering mods, everything else should be fine. Probably not compatible with original mods.
Revisions:
Old revisions of this mod are available below. Click the link to download.