To Victoria: POPs & Dynamic Economy

If you liked this item, please rate it up on Steam Workshop page.

Author: Syayan

Last revision: 21 Jan, 2022 at 09:45 UTC (10)

File size: 2.69 MB

On Steam Workshop

Description:

This Mod replaces the development system with the new "POP system". POP automatically grows or shrinks depending on the access to certain trade goods.

Recommended DLC: Mandate of Heaven (can work without it, too.)

Major features:
  1. "Food Shortage" system, replacing Devastation, is the basic standard for your POPs to grow.
  2. "Daily Necessities", replacing Prosperity, is needed for growth and promote of your Middle Class POPs.
  3. "Luxury Goods", many Eastern and Colonial goods, allows your Upper Class POPs to grow.
  • Food Shortage… There is a new state edict which helps you with food logistics. Also, forts now have an additional role as a distribution center. It helps Food Shortage to go down. You can actively burn down enemy provinces, scorch earth them, and commit a mass genocide, but it is a war crime.
  • Daily Necessities… If you have access to certain trade goods, shown in the image in this page, people automatically stockpile the goods. ‘Control is computed using the trade power share in each node times the amount of the good produced locally in that node’ (EU4 wiki). You can check the % from the Ledger in the game. Middle Class would be happy when a state reaches and remains 100% Daily Necessities.
  • Luxury Goods… This is your trade share to certain types of goods. The calculation of the share is the same to the Daily Necessities noted above. Luxury Goods also bring your country with many bonuses, such as spread of institutions.

More about:

1) New Trade Goods… New Buildings, which represent processing, can provide new trade goods.
2) Colonisation… More dynamic events and interaction with colonisation.
3)Trade Goods Dynamics… A cup of tea comes with sugar. When you get 10% of world share of certain goods, provinces with the correlated goods get +10% goods produce (details shown in the image above).
4) Religious and Cultural Dynamics… POPs slowly assimilating into a religion and culture of adjacent provinces if they are accepted ones by the nation. Heretic Middle and Upper POPs migrate provinces to find a new home, especially during the Age of the Reformation.
5) New Factions… New factions that represent the living conditions of each class.
6) Laws and POP Interests… expansion of government reforms and estate systems.
7) Events and decisions… many new ones related to the POP system.


Q&A:

1) Compatible with other mods?… Now, there is a Lite version of this mod
It should be compatible with many other mods!
2) Bug reports… first, make sure you are NOT running with any other content-changing mods. If you still encounter with the same problem after turning off the other mods, please inform it in the thread here. I will really appreciate your feedback.


News:

The new expansion mod has been released… still under progress tho.
https://steamcommunity.com/sharedfiles/filedetails/?id=2685947672

I am recruiting comrades for the future project: https://discord.gg/JBtyxyaS