Expanded Humans: Skills

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Author: Smoker

Last revision: 26 May, 2022 at 08:54 UTC (3)

File size: 3.59 MB

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Description:

Adds 11 skills balancing pools to 16 skills each.

3 common, 1 warrior, 4 hunter and 3 mystic.

Common

Divine Athlete
(Active) Once per battle as a Swift Action converts Physical Damage to Potency and all attacks do Potency +1 as Magic damage (1 turn duration).
Upgrade= (Passive) Divine Athlete can be used twice per battle and +1 Magic damage.

Wood Dog
(Passive) A Wood Dog companion that helps during battles. The Wood Dog fights and act as a hero and has the Engage skill. These creatures become wood when they die, but with water, soil and a little time they grow again. Once befriended, they will never leave voluntarily.
Upgrade= Wood Dog gains skills ans stats.

Shadow Pact
(Active) Once per battle as a Swift Action, chooses a nearby ally, the ally gains 3 + Physical Damage of Temp Health and the hero loses 2 health. Removes negative status effects.
Upgrade= (Passive) Shadow Pact can be used twice per battle.

Warrior

Bloodlink
(Active) Can Bloodlink (interfuse) with one ally preventing 1 damage of any injuring attack and taking the damage himself. As an Attack action once per battle make a Bloodlinked ally attack for free with the equipped weapon.
Upgrade: (Passive) Can bloodlink with two allies and the number of uses of Attack! order are increased by 1.

Hunter

Graystrikes
(Passive) Swift attacks don’t break Grayplane unless they are "light" or "fire". Once per turn when hero is in Grayplane will attack the first enemy moving in range of melee attack.
Upgrade= (Passive) Graystrikes reaction attacks don’t break Grayplane. One extra Graystrike reaction attack per turn.

Phantomflare
(Active) Once per battle as a Swift Action sparks an eye-catching flame, enabling to enter Grayplane (ignores restrictions). Can be used at the end of turn.
Upgrade= (Passive) Phantomflare can be used twice per battle.

Adrenaline Burst
(Passive) can use any number of Swift Actions per turn (cooldowns still apply).
Upgrade: (Passive) If the hero doesn’t use any Ending Turn Action, the next turn gets an additional Action and attacks don’t end the turn.

Puppet Master
(Active) Hero can Mindlink (interfuse) with 1 nearby enemy increasing damage received from attacks by 1. Once per battle as an Attack Action gains control of a size 1 interfused minor enemy (Immune to Compulsion forbidden) until the end of your turn.
Upgrade= (Active) Once per battle as an Attack Action gains control of a size 2 or less Mindlinked minor enemy (Immune to Compulsion forbidden) until the end of your turn. (Passive) Mindlink with up to two enemies and increase damage received by them to 2.

Mystic

Annulment Shield
(Active) Once per battle as a Swift Action creates a shield around self AND a nearby ally, increasing Warding by 4 against the next Magic damage.
Upgrade= (Passive) Annulment Shield can be used twice per battle.

Healing Waters
(Active) Once per battle as a Swift Action, grant Healing Waters to self or a nearby ally removing negative status effects and gaining 2 Temp Health at the end of each turn during 3 turns.
Upgrade= (Passive) Healing Waters can be used twice per battle.

Bone Collector
(Passive) Creates a bone and iron construction that helps during battles and in other unpleasent activities. The Bone Construction fights and act as a hero and has the Engage skill. When a bone construction dies is dismantled but with some bones, iron and a little interfusion will be ready in no time.
Upgrade= (Passive) Bone Construction is more powerful.

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Revisions:

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