10,000 Faces of Wildermyth! (Linux Update)
UPDATED FOR LINUX
For some time, this mod has had issues with Linux users due to case sensitivity in the files.
I’ve worked to rectify this to ensure this mod should function correctly. Please let me know if there are any issues found. Thank you,
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NOTICE
Eye-patches have been patched. However this required over-writing one of the base games largest aspect files. This can lead to issues with mods that may alter the same files or if the game updates this file, there will be a compatibility issue.
Steamsteamappsworkshopcontent2148781980assetsdataaspects
Is the location of the new file, if you are experiencing issues; please delete the contents of this folder.
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WHAT IS 10,000 FACES OF WILDERMYTH!?
Is there actually 10,000 faces? Yes, there in fact is WAY MORE than 10,000 combinations. In fact since more updates have come along with new eyes added, as well as other modders creating add-ons to 10,000 Faces of Wildermyth, the number is way larger now! I’m not willing to do the math, but there’s TONS of combinations!
This mod separates all of the facial features into their own categories such as; Eyes, Noses, Mouths. It then also expands on these options with new eyes that completely support expressions in game!
This mod functions as a foundation for other mods to build, and add upon allowing for combining multiple face mods into one with the ability to mix and match facial features.
NPC Generation is completely supported so you’ll be very unlikely to ever encounter the same face ever through many playthroughs. The generated faces only utilize the vanilla assets to avoid any clashing aesthetics. All of the new features added by this mod are available during character creation even ones not allowed by NPCs!
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MODS BUILT FOR 10,000 FACES OF WILDERMYTH! (ADD-ONS)
More Face by Kenchin https://steamcommunity.com/sharedfiles/filedetails/?id=2527791820
Fresh Faces by Freaky! https://steamcommunity.com/sharedfiles/filedetails/?id=2533311659
Faces of Fantasy by Me! https://steamcommunity.com/sharedfiles/filedetails/?id=2529853670
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USING OTHER FACE MODS? EXPERIENCING BUGS?
If you have other face mods stacking follow these steps.
Navigate to Steamsteamappsworkshopcontent2148781980assetsdatapeoplePartsDebugFace
Copy contents over to Folder peopleParts
All Done!
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HOW TO REMOVE DEBUG FACE (RECOMMENDED IF ONLY USING FACE SUPPORTED MODS)
Go to Steamsteamappsworkshopcontent7638902148781980assetsdatapeopleParts
Delete DebugFace, DebugFace2, and NoDebugFace, or move to new folder
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INFORMATION FOR MODDERS SEEKING TO MAKE COMPATIBILITY PATCHES
Seperate texture into 3 sections
Eyes-Eyebrows, Nose, Mouths
ExtrasName / LayersNumbers:
mouth=4102
eyes=4103
nose=4155
Change Info; Noses are located at 4155 to overlay ontop of new eye textures that are layered from 4149 to 4154
Alternatively, set the weight of your faces to 0 in the json as below. Your faces will no longer randomly appear, however it is much less work and will make it compatible with this mod, when it comes to generating NPCs.
"groups": [
{ "groupIndex": 0, "male": true },
{ "groupIndex": 1, "male": true },
{ "groupIndex": 2, "male": true },
{ "groupIndex": 3, "male": true },
{ "groupIndex": 0, "female": true },
{ "groupIndex": 1, "female": true },
{ "groupIndex": 2, "female": true },
{ "groupIndex": 3, "female": true }
],
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Revisions:
Old revisions of this mod are available below. Click the link to download.