Expanded Combat: Defenses

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Author: Smoker

Last revision: 6 Mar, 2022 at 18:58 UTC (3)

File size: 121.86 KB

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Description:

Adds a new realistic mechanic: Separated Defenses.

The atributes Block and Dodge are SEPARATED (vanilla it’s just a sum) and replaced by Melee Defense and Ranged Defense. Ex: Swords block don’t help againts arrows anymore.

Monsters

Monsters have different valors of Melee (block) and Ranged (dodge) defenses, some even 80/20, keep a versatile party or know what you are fighting. This is vanilla Monsters as the original game had similar mechanics.

Accuracy Changes

Accuracy is an important stat now. Use flanking more often with pets and skills.

Human
Human Accuracy is reduced by 45.

Monsters
Monster Accuracy is reduced by 40 (downing monster accuracy between 55-70).

Calamities
Calamity damage and armor gives +10 accuracy and + 15 defenses respectively.

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Questions, suggestions, feedback and bug reports

Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn’t be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.

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Revisions:

Old revisions of this mod are available below. Click the link to download.