Expanded Combat: Wounds
Adds a new realistic mechanic: Wounds
Damage calculations, tooltips and text are showed accordingly.
Reduces damage done by 1 when wounded and 1 for every 4 health lost (max:3).
All monsters have damage increased by 1 to balance as the player acts first.
Immunity to Wounds. Bosses, most unique and some special monsters have immunity to wounds effects (Immune To Compusion).
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Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.
Shouldn’t be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
Revisions:
Old revisions of this mod are available below. Click the link to download.