Expanded Items: Spirits
Adds Spirits to armors, shields and dualwield weapons.
75 armors per class, 75 dualwield weapons and 15 shields.
Each item has his own image. Only tinted parts are colored so you can use the colors you like.
They all can be crafted and are classified in groups, when a main weapon is upgraded with a spirit, opens that spirit for all dualwield, shields and armors of the same SUBCATEGORY.
Subcategories are: Balanced, Light, Specialist, Physical and Technical. Only weapons pertaining to these subcategories open the spirits.
Expanded Items: Armors
Expanded Items: Off-hands
Expanded Items: Dualwield
Fire
Combustion counterattack for 2-4 true damage when hit on enemy turn. Immune to fire.
Leaf
Gain 2 temporary health when injured on enemy turn. Immune to status effects.
Water
+1 speed when hit on enemy turn (3 stacks)(1 turns duration). Immune to flanking.
Stone
Armor +1 when hit on enemy turn (3 stacks)(1 turns duration). Immune to knockback.
Fire
Own stats 3 tiers. On defense succes dazzle enemy.
Leaf
Own stats 3 tiers. On defense succes poisons enemy.
Water
Own stats 3 tiers. On defense succes concuss enemy.
Stone
Own stats 3 tiers. On defense succes pins enemy.
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Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.
Shouldn’t be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.
Required items:
Click the title to search on this site.
Expanded Items: Armors — Steam Workshop
Expanded Items: Off-hands — Steam Workshop
Expanded Items: Dualwield — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.