Empire Units

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Author: Singemeister

Last revision: 29 Jul, 2021 at 07:27 UTC (4)

File size: 703.49 KB

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Description:

Free Company Militia (Dual Weapons) – From the army book, might be useful
Shielded Halberdiers – Slightly better at dealing with missile fire
Imperial Footmen (Spears) – Solid spear infantry (Receives buffs to State Troops)
Imperial Footmen (Swords) – Solid anti-infantry infantry
Imperial Halberdiers – Solid anti-large AP infantry
Imperial Halberdiers (Shields) – Solid anti-large AP infantry that can survive missile fire
Pistolmen – Here from the army book, pretty redundant unless you’re short of cash
Repeater Handgunners – For when you need to put a lot of fire downwind
Grenadiers – Very powerful. Probably too much, despite me taking down their damage from Outriders
Empire Knights (Great Weapons) – From the army books again

An update of StarFauxe’s Empire Unit Mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=816742432

Now including Shielded Halberdiers in case you also like Guv’s stuff and hate discontinuity.

Now now including Free Company (Dual Wielding), Empire Knights (greatswords), Repeater Riflemen, Pistolmen, Huntsmen.

Will remove Archers and Huntsmen when Beast and the Hunter drops.

Thanks to Sebidee for his tutorial, and always open for suggestions.

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FOR OLD CAMPAIGNS (PRE-S&B) USE
https://steamcommunity.com/sharedfiles/filedetails/?id=1935189486

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Required DLC:

These DLC should be installed in order to use this item.


Total War: WARHAMMER II - The Grim and the Grave
Revisions:

Old revisions of this mod are available below. Click the link to download.