Sukritact’s Oceans

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Author: sukritact

Last revision: 17 Apr, 2023 at 13:12 UTC (6)

File size: 129.62 MB

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Description:


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May not be compatible with Yet Not Another Map Pack. Your mileage will vary.


Oceans is a brand new Game Mode that will breathe new life into the world’s coasts, with new resources, new features, and new gameplay.

Kelp Forests teem the seas, encouraging growth and slowing navies. New resources, such as Seals, Squid, and Coral, now lie waiting beneath the depths, adding more variety.

Coastal Luxuries are now different for every continent, so new oceans will yield new riches. Improvements and Districts, such as the Fishery and the Water Park are adjusted to account for these changes.


The new Kelp Forest terrain feature now grows in coastal waters next to land, but will never appear next to Reefs. While they are extra rich in Food, their thick fronds will slow down passing units.

Kelp Forests are more likely to grow in cooler regions, though they can appear in all climates.



Oceans adds 2 new Bonus Resources and 3 new Luxury Resources, with more to come!

Additionally, placement of Luxury resources has been reworked. Each continent is now assigned two different coastal luxuries to spawn, meaning that the shores of faraway lands will no longer resemble your own.

  • Seals: Bonus Resource; +1 Production; spawns on Coast or Kelp.
  • Squid: Bonus Resource; +1 Food, +1 Gold; spawns on Coast, Kelp, or Reef, less common.
  • Caviar: Luxury Resource; +3 Gold; only spawns in Lakes.
  • Coral: Luxury Resource; +1 Culture; only spawns on Reefs.
  • Lobsters: Luxury Resource; +1 Science; spawns on Coast, Kelp, or Reef.
  • Dyes: Luxury Resource; +1 Faith; spawns on Coast, or Kelp.
  • Abalone: Luxury Resource; +1 Food, +1 Gold; spawns on Coast, or Kelp.
  • Stingrays: Luxury Resource; +1 Production, +1 Gold; spawns on Coast, or Kelp.

The new resources have Monopoly Mode Support!
Please be aware that a continent may be assigned a resource that has already been assigned to a different continent. This is especially true on bigger map sizes.


Fishery Changes

A Governor unique improvement that can be built in a city with a Surveyor Governor with the Aquaculture promotion.

This tile cannot be worked. Fishing Boats adjacent to one or more Fisheries yield +2 Food; and another +1 Production while Liang is established in this city. +1 Housing. Must be placed on a Coast or Lake tile adjacent to a sea resource.

Water Park Changes

Water Park: If built adjacent to a Kelp Forest +1 Amenity.
Ferris Wheel: No Changes
Aquarium: +1 Science to each Reef, Kelp Forest, or Shipwreck tile in this city. An additional +1 Science to them if they are adjacent to the Water Park. (instead of current bonuses)
Aquatics Center: Receives + 2 Tourism for each adjacent coastal feature. (instead of current bonuses)