Optimization: Meats – C# Edition
– Basically adding or removing this mod from mid-save will cause hash collision error.
But you can use Mid-saver Saver to fix those error. Try use ‘Fix hash collision’ method.
Instructions
1. Add Mid-saver Saver in your mods list and load your existing save. Make sure that you don’t load this mod yet. then Turn on the ‘Fix hash collision’ in its mod settings and save the save and exit the game.
2. After that, remove Mid-saver Saver and add this mod and load the save.
This mod was inspired by Optimization: Meats made by Owlchemist.
– People who don’t care about all animal meat because all animal meat will end up being treated the same.
– People who want to simplify their meat storage situation.
– People who use animal mods, but want to benefit from a slight performance increase. due to fewer defs.
– Most mods are compatible except other meat optimization mods.
– ‘Meats that shouldn’t be merged’ doesn’t merge into one automatically! (Aerofleet meat from Alpha Animals for example)
– If you’re having problems with the mod, please let me know!
– Ideology DLC: Be careful when you create your own Ideo. If your ideo has venerated animals, Mood debuff: ‘Ate venerated animal meat’ won’t work. Since these meats are merged into one. And if the animal was cow, your pawns will get mood debuff when eat meals consist of raw meat.
– It really doesn’t matter. Auto sort is fine for it!
but I recommended…
Core, Royalty, Ideology
(Other animal, food mods)
This mod
RocketMan
or try to use RimPy!
– If you want to add your races or meats to exclude from the optimization, then try to make patch like…
– This mod has a harmony postfix patch for ‘ThingDefGenerator_Meat.ImpliedMeatDefs()’.
– Optimization: Leathers – C# Edition
Source code
https://github.com/csh1668/OptimizationMeat