FreeformCustomFactionsUPDATEDELCP

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Author: CloggedOuthouse

Last revision: 12 Oct, 2021 at 11:14 UTC (1)

File size: 2.91 MB

On Steam Workshop

Description:

Credit to GATC, I just updated this.
Fixes save bugs and various other things.

This is the version for ELCP.
If you don’t have ELCP go here – https://steamcommunity.com/sharedfiles/filedetails/?id=2522329553

Original mod and description here – https://steamcommunity.com/sharedfiles/filedetails/?id=1423364811

Features:
-Removing of mandatory faction trait.
-Possibility to get any trait.
-All quest are available to your custom faction, as well as any Starting, Era 1 and 2 units, Heroes, Militia, Settlers and (with Inferno) Eclipse powers!
-Capacity to use Minor faction unit as your Starting, Era 1 or 2 units.
-The two minor faction heroes are available as well (Sister of Mercy and Ended).
-You can change the AI of the faction. Either with one of the basic, or with a custom AI. The custom AI is available in the "Major Trait" tab, and is defined by special trait.
-For a price, two quest, units of each era and (with Inferno) Eclipse powers can be unlocked (But not militia nor starting hero).

Note:
-When You start the game, the different units will be spread out around each other. I can’t find how to fix this issue, but the units do stack and this does not pose a gameplay issue.
-Even if all quest are available, they often need some special units or capacity (The "NoQuest" trait give you a recap on the matter).
-To see and choose the Allayi units, You have to have the "Shifting" Major Trait selected. Because of this, I reduced the cost of Shifting from 20 to 5, and made the starting, 1st and 2nd Era units cost 5 points each. This way, You would total the original 20 if You chose all of them, but get a "discount" if You pick less.
-Some Eclipse power need certain traits to be visible.
-Thank Tharbad08 for his help in finding the inferno related "DLC are missing" issue
-Some units appear twice in the faction screen, it’s normal, if you look closely, you will see that one of them don’t have the Eclipse power related ability. (So, no need to report this "bug")
-New unit for all faction if you only have a single city (Cultist/Mikara) called the Colonist, it allow the completion of the 5th part of the victory quest and is unlocked once you reach it.

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Revisions:

Old revisions of this mod are available below. Click the link to download.