Legendary Diversity (Lizardmen)
Have you ever wondered why all your legendary lords are leading (more or less) the same army?
Have you ever wondered why Tiktaq’to, the Master of Sky of Hexoatl, is leading an army of Stegadons instead of Terradon and Ripperdactyl Riders?
The backbone of a lizardmen army should be Saurus and skinks, not Stegadons. Life Slanns are also considered a better general than almost every Legendary Lord just because they can heal stagedons. This mod aims to change that.
While there are already great mods out there that make people use different army compositions, most of them punishes or outright forbids player from spamming out certain units. This mod takes a different approach. Upon reaching level 10, 20 and 30, your LL will be given a trait that improves certain units in his/her army. This will hopefully encourage players to use these units in this LL’s army. The script runs for both player and AI, so confederated LLs will come with the correct stage of their trait unlocked and AI will benefit from it.
Leveling every single LL to level 30 is quite some grind, in order to help with that, an anti-grind mechanic has been added. Once ANY of the dark elf LL (controlled by you or an AI) reaches a specified level, the final stage for ALL LL will be unlocked.
This feature can be configured using Mod Configuration Tool: Reborn. You can choose to deactivate it or change the triggering level. The default value (if you do not use MCT) is: Anti-Grind activated and triggers at level 30.
I do not know what will happen if you change the setting in the middle of a campaign, a fresh start is recommended if you change the setting.
Follow the link below to find out what effect each stage of trait has:
Click Me[github.com]
Temple Guard : "Cold Blooded Discipline" (+15% Ward Save, +10 Melee Defence, 20s Duration, 120s CD)
Saurus : "Apex Predator" (Increase Movement Speed by 40% and recovers 18% Fatigue every 60s when there is hostile unit within 70 range, passive)
Saurus : "Shield of Quetzl" (+30% Missile Resistance, +30% Magic Resistance, -7 Melee Attack. Duration 15s, CD 90s)
Cold One Riders : "Last Defender" (+30 Ward Save if HP < 50%, passive)
Skinks : "Snare of Sotek" (Stops enemies in a small AoE from moving, -30% Missile Resistance and -10 Melee Defence for all affected enemy units. 1 Charge per battle)
Kroxigor : "Death Can Wait" (Prevents Entities from dying, 20s Duration, 80s CD)
To keep this section short:
Armies provided by this mod should be equally strong as a Stegadon/Life slann stack. Of course, it is impossible for me to achieve the perfect balance, but as long as they are not more powerful than a Stegadon/Life slann stack, I do not consider them game-breaking or OP.
This mod should be compatible with any other non-overhaul mod. Of course, it is always possible that I have the same naming scheme with another modder, the chance is pretty low though. It is reported that this mod is compatible with SFO if loaded after SFO.
This mod is save-game compatible. If you load into a pre-existing save with this mod enabled, but this mod was not enabled for this save, the mod will give LLs traits depending on their level. So, for example, if you have a save game and your Mazdamundi was level 23. Once you load the game with this mod enabled, your Mazdamundi will automatically unlock the second stage of the trait.
Q: Why does Tiktaq’to grant unbreakable to all units in the army?
A: I wanted to allow players build pure army composition. This is impossible in vanilla since pure air armies get moral penalty and are routed even if they are in good shape. Granting unbreakable to Tiktaq’to and Terradon/Ripperdactyl Riders is a possibility, but then players are not allowed to bring heros on flying mount since they will simply rout. Granting unbreakable to the whole army is the solution I have came up with.
Thank you @EvilVictor for great ideas that improved the mod.
If you have any suggestions or feedback, just let me know. But please be polite and constructive, and make sure you have read the "About Balance" section.
Revisions:
Old revisions of this mod are available below. Click the link to download.