Ogre Leadbelchers
I highly recommend you switch instead to Expanded Rosters: Ogre Kingdom for Leadbelchers and more.
https://steamcommunity.com/sharedfiles/filedetails/?id=2576786330
This mod makes a new Ogre Leadbelcher unit available to all factions through the Ogre Mercenary camp mechanic. 
Leadbelchers are incorporated into the Ogre Camp mechanic. The Deathbelchers tribe unlocks 2 and each other camp unlocks 1. They are also called just "Leadbelchers". Mixus’s still unlocks them, but IS NOT required.
The Leadbelchers are now a 16 Ogre unit. Their stats are based on the Maneater units and they now have three firing mode options of an armor piercing shotgun shot, a medium range mortar-type shot, and a cannonball shot with the slowest reloading.
I made some adjustments to animations and to the model itself to better fit, so the jank in idling is largely gone. I also swapped their secondary walking animation into their running slot, so the silly Dwarf jog is gone (but actually still in the game files if anyone wants to play with it). The locomotion looks far better now.
Huge Thanks to H3ro whose amazing Asset Editor tool was crucial to this even being possible, Phazer and Frodo for their pack file and rigid model tools, and ChaocRobie for the tips on improving the scripting.