BiomesKit
Note! BiomesKit does not add anything new on its own. It’s intended to be used by other modders to more easily add new Biomes.
BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself.
With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to:
* Spawning biomes based on factors like elevation, rainfall, hilliness and more!
* Restricting your biome to spawn only on specific vanilla biomes, or even biomes from other mods!
* Changing the hilliness of a tile to a specific level, or even randomizing it!
* Custom world map tile graphics for your biome!
BiomesKit works by adding tags in the BiomeDef through a modExtension. For example, here’s how I did it on the tropical island for Biomes!
BiomesKit manual[github.com]
Credits to:
Oskar Potocki for the BiomesKit logo
Everyone in #Mod-Development on the rimworld server for helping me learn C#
Revisions:
Old revisions of this mod are available below. Click the link to download.