BiomesKit

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Authors: Odeum, pyrce

Last revision: 21 Oct, 2022 at 20:50 UTC (1)

File size: 8.22 MB

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Description:
About BiomesKit

Note! BiomesKit does not add anything new on its own. It’s intended to be used by other modders to more easily add new Biomes.

BiomesKit is a framework for the placement of biomes on the world map at worldgen. Previously, modders needed to utilize C# to add new biomes to rimworld. With BiomesKit, placement of a biome can be controlled with XML tags in the BiomeDef itself.

With BiomesKit as a dependency, you too can make your own biomes mod with minimal hassle! Features of BiomesKit includes but are not limited to:
* Spawning biomes based on factors like elevation, rainfall, hilliness and more!
* Restricting your biome to spawn only on specific vanilla biomes, or even biomes from other mods!
* Changing the hilliness of a tile to a specific level, or even randomizing it!
* Custom world map tile graphics for your biome!

BiomesKit works by adding tags in the BiomeDef through a modExtension. For example, here’s how I did it on the tropical island for Biomes!

<li Class="BiomesKit.BiomesKitControls"> <randomizeHilliness>True</randomizeHilliness> <usePerlin>True</usePerlin> <perlinCulling>0.5</perlinCulling> <allowOnWater>True</allowOnWater> <minTemperature>15</minTemperature> <minRainfall>600</minRainfall> <frequency>5</frequency> <materialPath>World/MapGraphics/TropicalIsland</materialPath> <materialLayer>3509</materialLayer> </li>

BiomesKit manual[github.com]

Credits to:
Oskar Potocki for the BiomesKit logo
Everyone in #Mod-Development on the rimworld server for helping me learn C#

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Revisions:

Old revisions of this mod are available below. Click the link to download.