[RH2] Hand-To-Hand

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Author: Chicken Plucker

Last revision: 24 Apr at 13:51 UTC (6)

File size: 11.62 MB

On Steam Workshop

Description:


Perform Hand-To-Hand abilities to have an advantage over your opponent in melee combat.


– This mod adds 9 custom melee abilities for your pawns that they can use to knock out enemies
– Includes autocasting!
– Pawns will now path towards target (unlike previous versions)
– Based on the original "[CP] Takedown" mod series
– Discombobulate
– There is no mercy in this Dojo, is there?
– Yes, if you discombobulate a caravan muffalo, you will annoy your allies.
– Ability chance to fail affected by target’s mass and melee skill
– Ability chance is also affected by your pawn’s melee skill
– NPCs can use these moves against you as well

Warning: Knockout durations are at max of 2-3 in-game hours (unlike previous versions), depending on the ability your target will get up in a few seconds so do not assume these moves will put them to sleep forever.






– Pawns can now path to their target unlike previous versions
– You can enable/disable or hide ability buttons in mod options
– Abilities have a chance to fail
– Abilities on success and failure have a cooldown timer
– Chance to fail is affected by three factors: 1. User’s melee skill 2. Target’s melee skill 3. Target’s mass
– Enemies can use these abilities against you as well
– Mod settings allow you to diable or enable hand-to-hand on animals and non humanlikes including mechanoids.

Note: Disabling autocast or abilities (not hiding, disabling) will disable them for both you and NPCs.

Demonstration:


Note: Pawn had 20 melee skill for testing purposes.


– No known hard incompatibilities. (yet)

– Requires Harmony

– Reported to have issues where custom races can’t learn the abilities (needs more confirmation from race mod users)

– Does not require JecsTools, highly recommend to abandon old version of any "[CP] Takedown" mods.

– Combat Extended? 3 user reports say that it works with CE just fine.

– Safe to enable mid save? Yes.

– Safe to disable mid save? No, causes errors.


Please consider to:
[ko-fi.com]

To fund my Dojo and teach youngsters (such as yourself) to defend themselves from rich people and teenage girls!


Credits to:
Taranchuk – Coding
Arquebus – Coding
Jecrell – Original C# coder
Dninemfive – Original C# coder
Sherlock Holmes – Discombobulate
Muhammad Ali – Phantom Punch move
WWE – RKO move
Hideo Konami – MGS CQC move
DOOT – Glory Kill move
Sensei Kreese – For being the best sensei in Hill Valley
inbae – Korean translation
Абразованый – Russian translation