Sinews of War
Sinews of War
Sinews of War is a vanilla gameplay overhaul centered around a completely redone population-based economy. Our goal is to make CK3 a more realistic simulation of the medieval world with the minimum possible compromise to performance.
Updated for 1.8 Robe
Sinews of War Discord[discord.gg]
CMH Discord[discord.gg]
Sinews of War GitLab[gitlab.com]
Features
- Intricate Malthusian population system with births, deaths and migration both between cities and between cities and hinterland.
- All-new agricultural-focused economy featuring a detailed soil fertility model that takes into account terrain, water sources, weather, and more.
- Manage your realm with six new county-level edicts.
- Buildings, traditions, and innovations redone with new effects for the redone economy.
- Population based factors for culture and faith spread.
- Deadly plagues that spread county to county. Characters now contract plagues that are present in their location rather than randomly.
- Natural disasters: fires, floods, and avalanches can afflict your counties, potentially causing massive damage
- Choose between occupying, sacking, or razing when capturing a county, with serious consequences for the local population and infrastructure, and for cultural acceptance between your culture and that of the victims.
- Fervor Equilibrium: fervor will trend towards a value determined by your head of faith traits, holy sites occupied, and more.
- Vigor System: vigor is the cultural counterpart to fervor. High vigor has many scaling positive effects, and low vigor the opposite. The lower the vigor, the more likely cultural divergences become.
- Imperial Decay: it will take active effort to keep together older, larger, less centralized, and more diverse empires over time
- Better personality trait selection: takes into account culture traditions, faith sins and virtues, guardian traits, parental traits, court type, and more.
- Cultures with a shared heritage group/family have increased baseline cultural acceptance
- Cultures with a shared language group/family have increased baseline cultural acceptance
- Languages in the same group/family as your native language are easier to learn
- AI prefers to adopt court languages more closely related to their native tongue
Compatibility
- The CMH Playlist is a ready-made collection of mods guaranteed to work with SoW
- Known Compatible and Incompatible Mods
- Visual mods should be mostly compatible with the exception of some GUI mods
- Gameplay mods may or may not be compatible. Safest would be to assume they’re not until known otherwise.
- Map mods and total conversions always need a patch
- How to make a patch for Sinews of War – if you need help, PM us on discord![gitlab.com]
Developers
Contributors
- zijistark: sage advice
- Castox: gui assistance
- Atreides: pixel art
- Crunbum: beta testing, MaA
- theodosius: writing
- cryden: writing
- tiber: writing
My Other Mods
Download
Revisions:
Old revisions of this mod are available below. Click the link to download.