Sinews of War

If you liked this item, please rate it up on Steam Workshop page.

Authors: Vertimnus, Necro

Last revision: 16 Feb, 2023 at 16:29 UTC (20)

File size: 172.75 MB

On Steam Workshop

Description:

[discord.gg]

Sinews of War

Sinews of War is a vanilla gameplay overhaul centered around a completely redone population-based economy. Our goal is to make CK3 a more realistic simulation of the medieval world with the minimum possible compromise to performance.

Updated for 1.8 Robe

CMH Discord[discord.gg]

Features
  • Intricate Malthusian population system with births, deaths and migration both between cities and between cities and hinterland.
  • All-new agricultural-focused economy featuring a detailed soil fertility model that takes into account terrain, water sources, weather, and more.
  • Manage your realm with six new county-level edicts.
  • Buildings, traditions, and innovations redone with new effects for the redone economy.
  • Population based factors for culture and faith spread.
  • Deadly plagues that spread county to county. Characters now contract plagues that are present in their location rather than randomly.
  • Natural disasters: fires, floods, and avalanches can afflict your counties, potentially causing massive damage
  • Choose between occupying, sacking, or razing when capturing a county, with serious consequences for the local population and infrastructure, and for cultural acceptance between your culture and that of the victims.
  • Fervor Equilibrium: fervor will trend towards a value determined by your head of faith traits, holy sites occupied, and more.
  • Vigor System: vigor is the cultural counterpart to fervor. High vigor has many scaling positive effects, and low vigor the opposite. The lower the vigor, the more likely cultural divergences become.
  • Imperial Decay: it will take active effort to keep together older, larger, less centralized, and more diverse empires over time
  • Better personality trait selection: takes into account culture traditions, faith sins and virtues, guardian traits, parental traits, court type, and more.
  • Cultures with a shared heritage group/family have increased baseline cultural acceptance
  • Cultures with a shared language group/family have increased baseline cultural acceptance
  • Languages in the same group/family as your native language are easier to learn
  • AI prefers to adopt court languages more closely related to their native tongue

Compatibility

Developers

Contributors
  • zijistark: sage advice
  • Castox: gui assistance
  • Atreides: pixel art
  • Crunbum: beta testing, MaA
  • theodosius: writing
  • cryden: writing
  • tiber: writing

My Other Mods