Traits Plus
– Adds about 15 new backstories and some 50 traits to the pool. The traits vary a lot. From rarer stuff with a lot of impact to a pawn, to smaller traits boosting or nerfing a stat. Jobs, skills, stats, thoughts and mood are all changed in different ways.
I also focus a a lot on making the social aspects intertwine better with the traits, so people with similar interests or jobs are more positive towards each other and moody people have a harder time making friends.
– Astronomer. Enthusiastic researcher, crafter and builder. Not very social.
– Botanist. Plants, medicine and intellectual. Especially plants. Incapable of fighting, mining and crafting.
– Combat medic. Great asset to a colony. Very fast tending speed to go with being able to get around the battlefield in a rush.
– Developer. Intellectual and crafting. Boost to research speed.
– Florist. Plants. Preferably nice looking plants.
– Factotum. Easy-going laborer. Not very interested in much except their own job at the moment.
– Riflesmith. Guns and crafting. Especially crafting guns. Not much else.
– Mason. Mining and arts. Preferably at the same time.
– Fighter. Deadly fighter. Deal more and take less damage.
– Junk artist. Makes art out of junk. And is good at it.
– Exile. Kicked out from the last colony. A bit scarred from it and won’t risk it again.
– Cage fighter. Deadly fighter in close combat. Blunt damage is the speciality.
– Wild child. Lived with the animals. Grown up in terms of years, but will never not be a child.
– Agile fighter. Skilled melee fighter, specialized in swift fighting. Incapable of shooting.
– All out of ♥♥♥♥♥. Incapable of pretty much anything except fighting, mining and dumb labor. High pain threshold and low mental break threshold. Basically a numb person.
– Astronomer. Specialized in all things spacy.
– Authoritarian. A person of natural authority. Great to have in a colony (especially if you’re playing with ‘Ideology’), except they won’t do manual labor.
– Backpacker. Likes things that has to do with hiking and being outdoors (packing stuff, hunting, plants, animals). Boost to min+max temperatures.
– Behemoth. Huge (and very strong!), but pretty slow in two different ways.
– Botanist. Specialized in all things growing.
– Braggart. A bit obnoxious, but bonus to trading.
– Cautious. Better safe than sorry. Does everything a little slower, but mitigates some risks here and there because of it.
– Cheerful. A bucket full of joy. Mood boosts and has a tendency to rub off on people. Not great for guarding prisoners or slaves.
– Clever. Lots of small boost to pretty much everything. Escpecially to intellectual and medical stuff.
– Combat medic. Used to the dire views of battlefield and war. Experienced, but weighed down.
– Complainer. Just a regular party pooper.
– Daredevil. Definition of the expression ‘head on’. A positive person, but takes extra damage from everything.
– Defensive fighter. Lesser skilled fighter who takes less damage.
– Determined. Strong characters. Won’t fold easily.
– Developer. Upwards and onwards! Specialized in making progress.
– Devout (Ideology needed). Non-violent person of the faith.
– Direct hitter A little bit used to fighting.
– Doer Does what needs to be done.
– Doomed. These characters are doomed. And they’re looking it.
– Early riser. A breath of fresh air. Wakes up early every day, always with a smile on their faces.
– Edgy. Easily annoyed, not a people person. Higher risk of social fighting. Very effective when guarding slaves.
– Exile. It’s hard finding a place to call home on the Rim. Please let them stay?
– Flincher. Lousy fighter. A good change they’ll get hit.
– Fighter. Good to have around when the going gets rough.
– Florist. Flowers. Trees. Flowers!
– Freerunner. Fast and agile. But not very strong.
– Go-getter. Wants it. Gets it.
– Healthy routines. Physically fit. Small boosts to all things health.
– Indirect hitter A little lost on the battlefield.
– Junk artist It may not always look fancy – but making something out of nothing really is a skill.
– Likes fall. Likes fall and is happy that time of year. In spring, not so much.
– Likes spring. Likes spring and is happy that time of year. In fall, not so much.
– Likes summer. Likes summer and is happy that time of year. In winter, not so much.
– Likes winter. Likes winter and is happy that time of year. In summer, not so much.
– Living bioreactor. Eats a ton, but has a healthy and strong body to show for it. Boosts to health, immunity and resting rate.
– Mason. Rock and stone!
– Mauler. Fearsome, brutish fighter. Good to have on your side.
– Riflesmith. Good to have by a workbench. Especially a workbench where weapons are made.
– Ruthless. An unfriendly, violent person. Gets their point across, though.
– Sloppy. Works fast. Not very well.
– Small talker. Pretty much the opposite of an ‘Edgy’ person. Not great around slaves – but an asset at the dinner table.
– Spindly. Moves rather fast, but on long, fragile limbs with less than perfect control.
– Steady hands. Unusually steady hands. Makes for good precision.
– Substance tolerant. Hit them up! Again! They won’t even notice.
– Uncultured. Basically a pretty boring person.
– Wild child. Born and raised in the wild. And they’ll stay wild.
– Zealot (Ideology needed). A little more violent enforcer of the faith.
Fellow modder KingDomRock made a Chinese translation for the mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2566315193
Revisions:
Old revisions of this mod are available below. Click the link to download.