NGNT Nuclear Facility
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Disclaimer:
While this map contains some references of the real Chernobyl incident of 1986, it is not made to offend or otherwise mock the incident, the survivors and the victims (may they Rest in Peace).
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Now 1.5.3 compatible!
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To play this map, highlight the map in the Teardown mod menu and click the Options button above the green Play button to choose your detail.
Lag? – Please choose Low Detail!
Here at Ryavgrad’s finest NGNT Facility, we are power.
We must not cause any faults to the smooth operating process of our giant nuclear reactor.
Remember to follow all safety protocols*. You must know what to do during any sort of emergency here at the facilities:
- SCRAM reactor using AZ-5 buttons located in control room
- Reactor will then simply shut off, preventing potential meltdown and destruction of property
Thank you for reading the NGNT Nuclear Safety handbook*, and good luck with your employment.
*not a real handbook or safety procedures, do not perform any procedures mentioned above in any real-life event
Giant list of basically every feature (includes new additions at the top):
- *NEW* Many more spawnable objects!;
- Outside walls reworked;
- HD skybox in High Detail mode, standard skybox in Low Detail mode;
- Spawnable objects;
- Water pond;
- Extended boundary;
- Destructible cranes;
- Ragdolls throughout the map;
- Lid that flies off when the reactor explodes;
- Turbine hall beside Building 2;
- Basement (still in the works);
- Many vehicles to drive and smash into things with;
- Sand pit;
- Lag;
- Simple radiation detector, 2nd gen; includes Ryavgrad’s finest Handheld Geiger Counter™;
- Version checker;
- Fuel crane in Building 2;
- Spent fuel pool that glows;
- Cherenkov radiation emits from the reactor after it blows up;
- Rusty buildings;
- Rust literally everywhere;
- Spinning red evacuation lights throughout the facility when an AZ5 button is pressed;
- "Map settings" screen in the control room – turn the reactor sounds on or off;
- ~96 second delay when the AZ-5 button is pressed so you can escape;
- Reactor noise changes when core is exploded or reactor is damaged;
- Destroy everything!;
- Explode the core with AZ5 buttons located throughout the map;
- Destructible light poles;
- Chimney stack with scaffolding;
- Buzzing electrical panels;
- Moving rail cart inside;
- Furnished staff rooms (unfinished);
- Exploding propane tanks;
- Hanging T.V. screens;
- Fire station;
- Dynamic catwalks;
- Dynamic red pipes;
- Working light switches in different locations to turn on and off most lights (outside lights switch is now located in the control room above the staff rooms);
- Giant cooling towers;
- Loudspeakers inside and outside that will emit a recording of real evacuation orders of Pripyat, if an AZ5 button is pressed;
- Interior lights emit red light if an AZ5 button is pressed.
Contributors:
FoxyplayzYT – made the ground heightmap
appcrap – wrote code for the turbines
mode_vis – ZIL fire engines
Stink – Mater truck
kszabi – Trabant soviet car
MrFox2000 – very, very nice sound effects
Murdoc – HX truck, ragdolls, lots of assets and lots of coding help.
The Mafia – props from their Mega Prop Pack are in this map.
Logo made with Ucraft logo maker[www.ucraft.com]
HD skybox made by Sergej Majboroda at Poly Haven[polyhaven.com]
Other maps to check out:
–> Fairgrounds by Murdoc
Thanks for blowing up *our* map.
Revisions:
Old revisions of this mod are available below. Click the link to download.