TSL Huge Earth Map v.2

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Author: Fifthcolumn

Last revision: 24 Feb, 2022 at 19:05 UTC (2)

File size: 7.24 MB

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Description:

A TSL Huge Earth Map based on realistic geographic, topographical, and climatological maps, as well as my previous map of the same name. Plays well on TSL and map generated starts. All wonders are placed, wonder selector functions as intended (not recommended to remove wonders that are on land, as tiles may be incorrect). Climate change works, including sea level rise.

Options exist for imported resources balanced for gameplay and likeness to reality, as well as map generated resources.

Recommended that Civilizations be manually selected to avoid overcrowding as they tend to be spawned in proximity to the player, and packing the map is not recommended, until certain issues with the Y(n)AMP are resolved. Random generated spawns work perfectly and should give good spacing in a 12 civilization game. Depends on Y(n)AMP.

Be sure to leave a rating to increase visibility so more people can enjoy!

ANNOUNCEMENT: Will be adding support upon request or my personal whim for mod civilizations and city-states. Most updates from now on will be additions of this nature.

KNOWN ISSUE: Ice does not melt with sea level rise, so for now the ice that is on the map is purely there for map flavor and does not fully block any sea routes. Eventually I would like to work on getting ice to block sea routes and melt later, but I have neither the time nor attention span to make this happen at present.

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Revisions:

Old revisions of this mod are available below. Click the link to download.