Romance On The Rim

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Author: telardo

Last revision: 8 May at 06:52 UTC (9)

File size: 8.14 MB

On Steam Workshop

Description:
Romance On The Rim

I think romance relationship in vanilla is pretty barren, nothing more than lovin’, marriage, or breakup. The goal of this mod is to make vanilla romance more lively and flavorful. It adds a new "Romance" need and several romantic interactions, thoughts, and precepts.

Features

1. New need: Romance:
Pawns who have lovers will feel good or bad based on its level; they can get it through (automatic) romantic interactions.

2. New "interactions"
When their romance need level is low, colonists will spend some time doing these kinds of romantic activities:

  • Kiss.
  • Pillow talk, lovers will stay in their bed for a while chit-chatting.
  • Get joy together; they will use the same form of recreation. It’s nice to see them playing poker or billiards together, right? This also support modded joy activities,
  • (Royalty) Play an instrument for their lover.
  • Skygaze together.
  • Argument and quarrel. (Feb 2024)
  • Shared reading. (Apr 2024)

If you really like or hate one of them, you can adjust their happening weights in mod settings. Set it to 0 will completely disable that kind of interaction.

3. New Thoughts:

  • Longing: after lovers separate (not on the same map) for a while, this concern will aggravate then alleviate over time.
  • Estranged: if they separate for a long time. It will decrease their social opinion over time.
  • Reunion: if they separate for a while and meet again
  • Worry: when one’s lover is sick.

4. Precepts (Ideology):
This mod adds four precepts that allow you to take more control over romance in your colony: Cheating, Romance attempt, Breakup, and Marriage proposal. Generally, there’re four options: Arranged (those four kinds of interactions will not triggered naturally, you can only execute it manually with right click (Edited: they’re moved to Social Card in 1.4 now). Forbidden (simply set its prob to 0), Discouraged (halve its chance), and Encouraged (double its chance).
What’s your view of love? Would you like nobody in your colony will marry or breakup? An Utopia where no one will cheat others?

5. Wedding Ritual (Jan 2024):
Immersive wedding day using ritual system in Ideology. Tailor every detail to your preference, choosing the ideal time and location for your ceremony. Assign roles, including the officiant, bridesmaids, groomsmen, parents of the couple, flower girls, and ring bearers. It also offers options for group or slaves’ marriages.

6. Quests (Feb 2024):
Romantic-story elements (I hope so) using quest system.

  • Diplomatic Marriage
  • Diplomatic Marriage – Away
  • Orphan Lover
  • Bond of Freedom
  • Adoption Chance
  • Kidney Trader
  • A Heart’s Return
  • From the Ashes

You can request and offer diplomatic marriage through comms console.
Have fun exploring them in game. Feedback are more than welcome.

7. Misc:

  • Lovers will try to have the same daily routine, when their lover is going to the bed, they will try to do so.
  • You can manually start a marriage for couples at the marriage spot, without waiting for the annoying RNG. Left click the marriage spot and initiate one using that gizmo.
  • You can see how long two pawns have been in relationship and their anniversary date in social tab.

Future Plan:

Apart from immersion, I also want to add some or story lines to the game, mainly through the quest system. Planned quests involve things like forbidden love, elopement, faction diplomatic marriage, honeymoon trips, and so forth.

Known issue:

Pawns involved in romantic interactions are not selectable in the Ritual dialog. This limitation is deeply rooted in the current implementation, and unfortunately, I have not been able to find an elegant solution to address it. I apologize for any inconvenience this may cause.

FAQs:

1. Is it safe to add or remove to an ongoing save?
A: I think it’s fine to add it, but removing this mod would be risky. Backup your save before doing that.

2. Can I disable some features I don’t want in this mod?
A: Yes, in mod settings you can disable need & interactions or thoughts.

3. Why my colonists don’t do romantic interactions automatically?
A: I’ve spent a lot of time on the AI, making it "smarter" but it is still fragile. Here is something you can check:

  • Are the map safe? Are they close enough?
  • Your pawns having romance need? Is the level low?
  • Your pawns status, are they hungry, or sick, or doing emergency/forced job? What about their timetable setting, is it Work?

4. Is it compatible with other romance mod, like Rational Romance, Psychology or Vanilla Social Expanded?
A: I don’t use them personally. From the comment section, they’re fine. If you encounter any compatible issues, submit it in the bug report and I will try to fix them.

5. What about Way Better Romance?
If you checked out the "Way Better Romance" mod page, there are built-in patches available, ensuring seamless integration with this mod. A huge shoutout to the mod’s creator, @divineDerivative, for their exceptional work. If you’re in search of a more serious and realistic experience, that high-quality mod is definitely worth a try.
As for this mod, our focus isn’t on creating a serious tone – and that’s a deliberate choice. Instead, we’re trying to craft moments that are funny, emotionally resonant, and dramatically engaging.

Credits:

Preview generated by OpenAI’s DALL·E.

Modding is my hobby, I don’t need any donation for this. If you like my mod, just rate it to support me.