Rome Era Chapter VI: Reborn- The Tetrarchy

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Author: XxRedHornetxX/Resonare Romanorum

Last revision: 31 Mar, 2023 at 10:43 UTC (6)

File size: 24.66 MB

On Steam Workshop

Description:

This mod is the sixth part of a Mod series called "Rome Era". The main objective of these mods is to reproduce the most important events of Roman history.

Discord

https://discord.gg/S57Y6WTbTk

If the link doesnt appear send me a friend request

In this case im just updating and abandoned mod: https://steamcommunity.com/sharedfiles/filedetails/?id=808567944&searchtext=

Compatible with Radious

Credits to "Barristand the bold"

YOU REALLY DONT NEED THE ATTACHED MODS TO PLAY THE CAMPAING, YOU JUST NEED THEM FOR THE SKINS AND THE UI CHANGES.

Historical Context:

The Tetrarchy was the system instituted by Roman Emperor Diocletian in 293 to govern the ancient Roman Empire by dividing it between two senior emperors, the augusti, and their juniors and designated successors, the caesares. This marked the end of the Crisis of the Third Century.

Initially Diocletian chose Maximian as his caesar in 285, raising him to co-augustus the following year; Maximian was to govern the western provinces and Diocletian would administer the eastern ones. The role of the augustus was likened to Jupiter, while his caesar was akin to Jupiter’s son Hercules. Galerius and Constantius were appointed caesares in March 293. Diocletian and Maximian retired on 1 May 305, raising Galerius and Constantius to the rank of augustus. Their places as caesares were in turn taken by Valerius Severus and Maximinus Daza.

The orderly system of two senior and two junior emperors endured until Constantius died in July 306, and his son Constantine was unilaterally acclaimed augustus and caesar by his father’s army. Maximian’s son Maxentius contested Severus’s title, styled himself princeps invictus, and was appointed caesar by his retired father in 306. Severus surrendered to Maximian and Maxentius in 307. Maxentius and Constantine were both recognized as augusti by Maximian that same year. Galerius appointed Licinius augustus for the west in 308 and elevated Maximinus Daza to augustus in 310.

Constantine’s victory over Maxentius at the Battle of the Milvian Bridge in 312 left him in control of the western part of the empire, while Licinius was left in control of the east on the death of Maximinus Daza. Constantine and Licinius jointly recognized their sons – Crispus, Constantine II, and Licinius II – as caesares in March 317. Ultimately the tetrarchic system lasted until c. 324, when mutually destructive civil wars eliminated most of the claimants to power: Licinius resigned as augustus after the losing the Battle of Chrysopolis, leaving Constantine in control of the entire empire.

The Constantinian dynasty’s emperors retained some aspects of collegiate rule; Constantine appointed his son Constantius II as another caesar in 324, followed by Constans in 333 and his nephew Dalmatius in 335, and the three surviving sons of Constantine in 337 were declared joint augusti together, and the concept of the division of the empire under multiple joint emperors endured until the Fall of the Western Roman Empire. In the Eastern Roman empire, augusti and caesares continued to be appointed sporadically.

Changelog:

1- Roman units, emperors and generals total reskin

2- Size increased( Startpos and campaign,Infantry 400 cavalry 200)

3- The starting position of some barbaric kingdoms has been changed to represent a more historically accurate scenario.

4- Diplomatic effects have been changed so now small factions will respect bigger ones, getting into deals easily. This wants to reproduce the real situation of the epoch where the small barbarian kingdoms tended to respect the more powerful Rome even if they had periodic wars.

5- Ai improvement, more changeling campaign where the Ai will be more aggressive. Nevertheless, this in hand with point 4 will reproduce in global, harder wars with the Ai but less common. So to win a war against will be harder than in vanilla but you will have wars with fewer factions( if you use diplomatics wisely)

6- 4 turns per year

7- New battle system with more realistic morale system as well as slower combat. The spacing of the German factions has been increased and the one of the Romans decreased, trying to reproduce a more historically accurate situation. I have just transpose one of my battle mods to this one, you can see the entire battle changelog here:

https://steamcommunity.com/sharedfiles/filedetails/?id=2204246229&searchtext=realistic

8- All cities walled. Minor cities have 8m walls and major cities have 15m walls.

Recomended music mods:

https://steamcommunity.com/sharedfiles/filedetails/?id=2667580147&searchtext=

https://steamcommunity.com/sharedfiles/filedetails/?id=2343508169&searchtext=rome