Allies Unknown Redux Species: Vipers
NOTICE Viper Class Overhaul has found to be hard incompatible with this mod. Running both together WILL break enemy Vipers, be warned…
Also known as Vipers be Vibin’
This mod by itself adds various animations to the Viper including Photo booth poses and Armoury animations in addition to the ability to customise vipers added by this mod…
This mod adds a new recruit able unit to Xcoms roster:
- Viper Soldier – Vipers have 1 less health than a normal soldier, but make up for it in +4 mobility and 15 dodge as well as 5 defence. they are also slightly more perspective and have a +10 hacking score over normal soldiers. They also have access to new items as well, known as M.A.W Implants, which grant the Viper their tongue pull, bite attack and spit, which varies in strength and effect based on what M.A.W type it is.
In addition to:
- 8 Viper variants (4 for each gender) which can be switched between via head type in the customisation menu
- Almost all Vanilla torso and a few arms, and more for your Vipers to wear with style!
Note: If using Unrestricted Customisation, It is recommended that you toggle ‘bUnrestrictedCustomizationInstalled’ in ‘XcomViperAbilities.ini’ to True, for Vipers to reap the full benefit of UC entirely.
- Split the mod’s animations to a seperate mod, so I no linger have to repackage them in seperate mods.
- Compatibility with Primary secondaries, Dual wield Swords and shields in the future is possible since I found a way to work around the issue.
- Currently Incompatible with Cannon animations redux.
- Other mods that add playable vipers such as Playable aliens are compatible, and both types of vipers will co-exist with each other without conflict in addition of said vipers receiving the animations from this mod. Though Viper Class Overhaul is hard incompatible due to what it changes with the vanilla bind and pull, breaking it’s range and who can be bound.
- XSkin has limited compatibility, as skinning a weapon to another with a unique firing animation, or one with a different animset (I.e: Skinning a Shotgun into a Sniper Rifle) will produce broken animations, either playing the original skinned weapon’s firing animation, or having none at all.
Anyone is free to reuse or modify the assets that this mod contains, provided credit is given of course.
Since this mod’s assets have been cooked, and can no longer be viewed in the UDK, here’s a link[drive.google.com] to the raw content files if you wish to use them.
Like what I’m doing? If you feel like it’s really necessary, you can donate to me on paypal here[www.paypal.com].
Credits to Ozy for the viper flag used in this mod
Credits to Pavonis Interactive for the Naja and Sidewinder textures as well as the male viper model
Credits to Iridar for his animation tutorials, inspiring me to start animating, thus making this mod
Credits to Σ3245 for the alternative name to this mod
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: War of the Chosen
Required items:
Click the title to search on this site.
Allies Unknown: War of the Chosen Edition — Steam Workshop
X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
Viper Animation Depository [WOTC] — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.
