🚩 Road to Revived History: Renewed

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Author: Casual909

Last revision: 15 Apr, 2022 at 18:35 UTC (2)

File size: 10.73 MB

On Steam Workshop

Description:

Sick of portuguese Australia in the 1600s? Get annoyed of Spanish Cape Colony? Do you feel like the colonial growth is too consistent? Ever wanted to rule as new spain within its historical time period? Then this is THE mod for you!

On the first screenshot I demonstrated how an average game might look like for you just by letting the AI play. I took it in the year 1725 (Screenshot is outdated since improvements have been made). Also great for roleplaying purposes!


Discord: https://discord.gg/Exjevuc
Patreon: https://www.patreon.com/roadtorevivedhistory

Features:
  • Historical colonization system (No Spanish Cape Colony, no scramble for Africa in 1600, no English Mexico etc. etc.)
  • Alt historical paths
  • Vanilla extended mission trees for key countries and their minors (see the list down below)
  • New game-changing events which will help steering the game! Even plenty for late game
  • New colonial regions
  • Super colonies to counter the amount of new colonial regions; bigger colonies will be formed whenever you own the required areas e.g. owning the east coast of the US creates the Thirteen Colonies
  • New formables like Belgium and the North German Confederation
  • New subject types like Sister Republics and Confederations
  • Unification of Germany
  • Unification of Italy
  • Unification of the Netherlands
  • Historical events will more likely occur
  • Decolonization during the 1800s
  • New trade companies
  • Other small adjustments like Prussian blue

Key countries:
  • Netherlands
  • Castile/Spain
  • England/Great Britian
  • France
  • Denmark
  • Portugal
  • Belgium
  • Savoy/Italy 🍕 AMO LA PIZZA!
  • Brandenburg/Prussia/Germany
  • United States
  • Austria
  • Russia
  • Japan

Scramble for Africa sub mod:

Upcoming.

Extra info before playing:
  • Keep in mind that this mod is still work in progress
  • If a major country gets taken over the colonial system will try to and pass the colonial areas to the best possible country. For example if England gets taken over then Australia will most likely be colonized by the Netherlands (New Holland) historically. Sometimes this can even be a range of various countries.
  • Some colonial areas overlap, the first that takes it gets it.
  • You can turn colonial restrictions off early game in the decisions tab to gain more freedom. You can do this for the AI as well to fully customize to your liking 🙂
  • Almost all colonial settler claims do not last forever, most of them expire during the end game or earlier on.
  • Certain smaller colonies will form bigger colonies whenever you own the required areas e.g. owning the east coast of the US creates the Thirteen Colonies.
  • Colonial age restrictions are universal (apply to any country)

Compatibility & Troubleshooting:

Works great with:
https://steamcommunity.com/sharedfiles/filedetails/?id=2472253934

Suggestions are always welcome!

Special thanks to:
NeroJose – Spanish translations
Wotan von Edelsburg – German translations

For further interest, support, questions, out of boredom or you want to become a play tester you may want to join the RTRH discord:
https://discord.gg/Exjevuc

(Everyone is welcome tho!)

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.