Terra Mirabilis
Deliverator and ChimpanG present
TERRA MIRABILISA mod that reworks Natural Wonders in Civilization VI, and adds 20 new ones that include some old fan-favourites.
NEW NATURAL WONDERS– Barringer Crater
– Cerro de Potosi
– Grand Mesa
– Mt. Kailash
– Krakatoa
– Lake Victoria
– Lakes of Ounianga
– Motlatse Canyon
– Mosi-oa-Tunya (Victoria Falls)
– Namib Sand Sea
– Old Faithful
– Rock of Gibraltar
– Salar de Uyuni
– Mt. Sinai
– Sri Pada
– Vredefort Dome
– Wulingyuan
– Bioluminescent Bay
– Dallol
– Lencois MaranhensesFor more information about these wonders, their yields and their effects, please check the pinned thread below.
SCOPECivilization VI is about playing the map, and Natural Wonders now play a larger part in this.
Ownership EffectsEach Natural Wonder now provides a unique effect for owning at least one of their tiles. No longer will units stroll next to a Natural Wonder and receive an ability that lasts until they upgrade. The unique effects range from affecting the immediate owning city, trained units, or your empire.
Yield RebalanceAs a result of each wonder providing an ownership effect, the yields of each wonder have been rebalanced (where necessary). All impassable Natural Wonders will now provide +2 Yields on adjacent plots, and all other wonders will have +5 Yields on their own plots. For Gathering Storm, we’ve limited the adjacent yields of volcanic natural wonders to +1 Yield on adjacent plots, given their yield stacking throughout the game.
District AdjacencyNatural Wonders would sometimes pose a hindrance by the fact that placing a district on top of affected tiles means you lose the yields they provide. To compensate for this, specialty districts now receive standard adjacency bonuses from being constructed next to a natural wonder, which will increase with each building constructed within them.
National ParksNatural Wonders often play a large role in the placement of National Parks, so we’ve changed them too. National Parks will now yield Gold equal to their Tourism output.
Other Changes– Lowered the distance between Natural Wonders from 8 tiles to 7. This will increase the chances of them appearing closer to each other, thus freeing up space to fit more on the map.
– Doubled the amount of natural wonders that will spawn on each map size. While this won’t guarantee that you will see X amount of wonders in the game, it will increase the likelihood of it. An example: Huge Maps now have 14 Natural Wonders, as opposed to the default 7.
– Increased the unit XP received for discovering a Natural Wonder, +15 up from +10.User SettingsWith the wide scope of this mod, one of the core aims was to make it flexible for users who may not agree with, nor want, all of the changes we have made, so we’ve built our framework around a user-settings file that will allow you to edit everything above, and even disable any Natural Wonders in the game.
The user settings file can be found in the following directory. Please be aware that your settings will be overwritten when this mod is updated, so keep a copy of your user settings somewhere so that you don’t lose them.
SteamSteamAppsworkshopcontent2890701461463960CoreUser Settings
COMPATIBILITYTerra Mirabilis does not require the expansion or any of the DLCs to work. Validation has been built into the mod and is compatible with or without them.
Gedemon’s YNAMPThe Natural Wonders in this mod have TSL in YNAMP maps.
Mod CompatibilityOther mods that make changes to existing Natural Wonders or other things that are within the scope of this mod are unlikely to be compatible. This doesn’t apply to new wonders added to the game via mods, they will be just fine to use alongside this 🙂
TranslationsTranslations will now be kept separately from this mod so that they can be updated without affecting existing saved games. Please check the collection up top.
VERSIONSThe current version of Terra Mirabilis is v2.21.4. Current and previous versions will be available to download manually here[github.com].
Please refer to the change notes for a full list of changes.
BUG REPORTSThis mod has been bug-tested but if you think we might have missed something, please provide detailed information in the pinned conversation below and we can look into it for you.
Builder Lag IssueWhile every step has been taken to reduce builder lag that occurs in the late game, it is unfortunately something that needs to be fixed by Firaxis. In the meantime, please check the collection up top to find a workaround called Builder Lag Fix by Adriaman.
To pOkiehl, Digihuman, Sailor Cat and SeelingCat for the encouragement, enthusiasm and support throughout <3
Revisions:
Old revisions of this mod are available below. Click the link to download.