[RH2] Faction: The Rangers

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Author: Chicken Plucker

Last revision: 7 Apr at 01:12 UTC (9)

File size: 136.75 MB

On Steam Workshop

Description:

In a cold and cruel world where there is no rule of law, a brave few stand in the way between the sheep and the wolves. They go by many names, but most people know them by their title of "Ranger".

Contents:

– 512×512 px, high quality apparel and weapon texture art.
(Note: Apparel may be rendered low in-game due to 1.3 update forcing this.)
– Unique faction with their own backstory and characteristics.
– Enlistment feature that allows your colonists to become a part of the faction naturally.
– Ranger Armor, colorable in style of vanilla spacer armors. Requires chemfuel to fly, has energy shielding.
– You can literally go around arresting people you and the rangers don’t like, then turn them in for a bounty. That’s literally- I don’t know what else to tell you mate.
– Work part time, get paid minimum wage and be too busy to do anything else just like real life!

Features:


Enlisting to this faction unlocks the following benefits:


Main Services






Medical Services


Training Services



Other Services


Reinforcements Feature


Resign from Enlistment


FAQ

– Is this the NCR from Fallout 2077?
– No. The Rangers in this mod were formed within the outer rimworld.

– Is this safe to enable mid-save?
– No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being enabled mid-save even with VEF.

– Is this safe to disable mid-save?
– No, you need faction discovery or Vanilla Expanded Framework.
NOTE: Rimcities will cause the mod to have problems being disabled mid-save even with VEF.

– My colonists won’t haul the gear in the stockpiles?
– My colonists keep stripping/not putting the clothes on?
– My colonists won’t eat the Rations?

– When you enable a mod mid-save successfully, the game automatically disables the items for every kind of "allowed" stockpile, i.e. your uniform settings, your allowed food diet settings, medicine settings and stockpile.

All you have to do is allow all of these items in your settings for each one. Also the rations are gross, so maybe that’s why they won’t eat them (Enable them in your food diet settings).

– SOS2 compatibility?
– The Ranger Armor set was never intended to work as an EVA suit.
– Enlistment mission events and reinforcements are untested in new planets and/or player space ships.

– Is this com-
– Currently apparel has been reported to be not working properly. Weapons are fine

– COMBAT EXTENDED COMPATIBLE?!?!?!
– Currently apparel has been reported to be not working properly. Weapons are fine

– I say my good chap, I seem to have run into this fine mod. I do have a good ol’ question for her majesty the queen my good fellow. Is this mod, compatible with combat extended?
– Currently apparel has been reported to be not working properly. Weapons are fine

No updates have been done to this mod to break compatibility as of yet.

– Will this mod work without Ideology DLC?
The way the mod is coded, is it needs rulepacks for ideology DLC. If you don’t have the DLC you will get errors about the rulepacks. Your game will work fine, you can ignore the errors since it won’t affect your game.


Credits:
Taranchuk – C#
Jecrell – C#
Mehni – C#
Dninemfive – C#
Sheriff – Supporter of RH2
Track N’ Train – Big Iron cover soundtrack
Music By Pedro – Noire #1 ambience soundtrack
TheMiniFrench – Charge rifle model
FantasyNameGenerator – Name generation
dizmarzero – VG coding
Cmacpride1 – Soda opening SFX
FURIOUS YT – Jump jet SFX
The Braying Mule: Django Unchained (Ennio Morricone) – Guitar Cover – Callum McGaw
AUGUR backpacks


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