[FSF] Meditation Freedom (No Backstory Change)
This version of Meditation Freedom does not feature the backstory change. If you have issues with the regular mod please use this version. The issues are typically caused by child or race mods as far as I’m aware.
In the Royalty DLC when it comes to meditation people are allowed only specific types of meditation depending on their traits and backgrounds. Making meditation areas is encouraged by giving focus bonuses but its severely limited by the meditation type and its items.
This mod does the following.
– Adds a free placeable Meditation Focus object that gives 40% psyfocus meditation (the maximum achievable in game). It’s small and can be placed anywhere. Since it has a higher psyfocus than other objects it will draw everyone’s attention.
– Nature shrines can be built without a nature based psycaster.
– Nature shrines and the Anima Tree no longer get a debuff from nearby artificial items/buildings.
– The Anima Tree gives the maximum 40% psyfocus immediately and doesn’t allow linking objects.
– The Anima Tree can be grown in growing zones.
– Anima Grass dies after 1200 days instead of 60 days.
This mod is about playing how you want without penalties. The idea of the meditation focus is that you can setup your meditation area however you want and your people will get the full benefit of meditating regardless. Meditate at a lake, a campfire, an altar, or some lone tree in the middle of nowhere. The meditation focus will allow you to do it regardless of what it is or where it is.
This mod should be loaded right near the end of your load order.
Children School Learning
– Enable the mod option "Enable Natural focus for colony children" and it should work.
I’ve added patches to fix issues in the following mods.
– Vanilla Factions Expanded – Vikings
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