Lord of the Rims – Wizardry (Continued)

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Author: Mlie

Last revision: 13 Nov, 2022 at 19:13 UTC (1)

File size: 4.99 MB

On Steam Workshop

Description:


Update of Jecrells mod
https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims—Wizardry

– Added support for Combat Extended
– Added start-scenario
– Fixed healing beam to be autoused in teh same way as normal healing
– Set beards only for males
– Fixed starting-goodwill with Empire
– Added support for [SYR] Trait Value

The mod adds Wizards as possible colonists.
They are as powerful as you would imagine but a wizard knows to use their abilities only when needed.

[dsc.gg]
[github.com]

Adds Wizardry from Lord of the Rings into RimWorld.

  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.

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Required items:

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HarmonySteam Workshop
Humanoid Alien RacesSteam Workshop
JecsToolsSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.