Lord of the Rims – Wizardry (Continued)
Update of Jecrells mod
https://github.com/Lord-of-the-Rims-DevTeam/Lord-of-the-Rims—Wizardry
– Added support for Combat Extended
– Added start-scenario
– Fixed healing beam to be autoused in teh same way as normal healing
– Set beards only for males
– Fixed starting-goodwill with Empire
– Added support for [SYR] Trait Value
The mod adds Wizards as possible colonists.
They are as powerful as you would imagine but a wizard knows to use their abilities only when needed.
Adds Wizardry from Lord of the Rings into RimWorld.
- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Post your error-log using HugsLib and command Ctrl+F12
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
Download
Harmony — Steam Workshop
Humanoid Alien Races — Steam Workshop
JecsTools — Steam Workshop
Required items:
Click the title to search on this site.
Harmony — Steam Workshop
Humanoid Alien Races — Steam Workshop
JecsTools — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.