Myopia & Hyperopia traits with Functioning Glasses [b41+]

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Author: Onkeen

Last revision: 24 Sep, 2022 at 23:01 UTC (1)

File size: 74.75 KB

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Description:
Features

Having already created a mod to play as a blind character, I thought it would be fun to play characters with less extreme sight impairment. Last update brought us two types of glasses on character creation so I decided it was time for a mod to play as a myopic or hyperopic character. Your glasses will allow you to have normal eyesight so hold on to it!

Myopic people tend to have issues looking at things that are far from them. It is the opposite for Hyperopic people. I decided to simulate that by making everything blurry beyound two squares for myopic / blur the whole screen of Hyperopic when zooming in.

As a Myopic Character you:

  • Benefit from +2 points from the Myopic trait
  • Need Myopia Glasses (Base.Glasses_Normal) equipped to see properly
  • Vision blurred beyond two squares without glasses.
  • Cannot read books nor forage without glasses on.

As a Hyperopic Character you:

  • Benefit from +2 points from the Hyperopic trait
  • Need Hyperopia Glasses (Base.Glasses_Reading) equipped to see properly
  • Without glasses, the more you zoom-in the more your vision gets blurred.
  • Cannot read books nor forage without glasses on.

Do not forget to pick the right glasses on the "Customize Character" screen on character creation! Or willingly pass on selecting your starting glasses to play with an extra challenge, finding glasses that match your eyesight.

Glasses can break:
When you fall from running into a tree or a fence, or when you are hit by a zombie, your glasses may fall. When falling, glasses take damage and have high chances to break. Broken glasses can’t be used to counter the traits malus anymore! You can find spare glasses on other zombies or repair your owns. Note that dropping your glasses to the ground directly from their equipped state may also risk damaging them (unequip them before placing them into the world).

Upcoming plans

For next releases I want to do what I did not have the time to implement:

  • Damage glasses that fell from zombies
  • Contact lenses if it is not too anachronistic
  • Expand corection system to other types of glasses
  • (Optional) Management of fogging of the glasses through wetness + dry glasses actions

Extra

Many thanks to co` and MrBounty from TheIndieStone’s Discord who have helped me find a way to detect that equipped glasses have fallen to the ground. I am also very grateful to Arean for making a video about this mod!

Workshop ID: 2698765788
Mod ID: MyopiaHyperopia

More Mods by Onkeen:

Workshop ID: 2698765788
Mod ID: MyopiaHyperopia

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Revisions:

Old revisions of this mod are available below. Click the link to download.