Short Chariot Losers go to School
Updated for 2.0.5 + Invictus Compatible (optional)
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Tired of watching the privileged loser kids from prominent families take the short chariot to school knowing that some day, this generation of idiots will be in charge, and the whole Republic will go to Dīs?
Well, now you can do something about it. Hire some fancy Greek tutors to get these losers whipped into shape. Or, maybe one of these fools was already a chariot-riding CHADius at age 8, but can’t tell Jupiter from Venus, and he thinks the Pythagorean theorem is for sissies? You can do something about that too, with a little compulsory advanced education!
This mod will turn the 4 skill icons on the character list view into buttons in the character list, when a character is trainable.
The buttons will only be visible and enabled on the following conditions:
– Adults under age 22
– The skill needs to be 8 or below
– They can’t already hold a job, appointment, or be a prisoner
– Only one skill may be trained at a time
– You can afford the cost of training
– Cannot be dead (although, they can be nearly brain-dead)
Starting this process will start a new training "scheme" (replacing the current, if any) which takes 500 days to complete. It will always succeed, but to how well it succeeds is randomized. After completion, the selected skill will rise 1 to 7 points (on a curve strongly tending towards the lower end, 7 being a rare exception).
Since this is the Republic’s "recommendation", there is a small political favor and tyranny cost for this coercion, as well as some gold to pay for the fancy Greeks. If someone under 22 is given a job, they’ll be ineligible for training while they have the job. This discourages (but does not disallow) younger characters from being appointed for high level positions.
Training cost is dynamic. Gold cost scales up with income, as many other costs in the game scale. To encouarge spreading out training types, more useful skills are more expensive: martial, finesse, charisma, zeal (in that order). Also, the higher a character’s starting skill, the more gold/tyranny/influence it costs to train them. Serious losers with stats 1-3 are cheap to train, since any random moronic barbarian off the street can teach them. Skills at 4-6 are moderate cost, and 7-8 are the most expensive. This puts additional pressure against the temptation to always train the highest skill, giving you exceptional characters.
To make this easier to manage, there are a number of UI changes pictured in screenshots:
– You should get an alert when a character is eligible to train.
– A small book icon on the character’s portrait when viewing the filterable character list (click on the alert to go there). Use the search filter settings pictured in the screenshots, with younger adult characters sorted first. (Unfortunately there doesn’t appear to be a way to default the sort like this, but luckily it remembers filters for each session.)
– Another larger book icon will be displayed for characters that are currently in training, when you’re selecting a new governor or military commander. This is helpful so you don’t accidentally appoint your CHADius as Legatus while he’s still learning to count higher than VII.
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Historical Note:
This mod has gotten a major update from the previous version. This version is still meaingfully powerful, but much more balanced, with non-insignificant costs that add up over time if you choose to train everyone you can. Training time was also increased, and the maximum age for training was reduced by one year, both to decrease the amount of "training alert spam". (But also making this mod less powerful at the same time.)
Revisions:
Old revisions of this mod are available below. Click the link to download.