[Alien/Race] Seren, from Stardust

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Author: OdysseyLotus

Last revision: 7 May, 2023 at 00:26 UTC (6)

File size: 15.79 MB

On Steam Workshop

Description:
Happy Release Anniversary!

Big Update! This is a big update, so let me try and up everything up front:

  • Added Biotech integration!!! There are genes for the sensors, facial markings (not body markings), ears, eyes, hair/skin color, and a seren xenotype (it’s pretty much just to add the necessary genes to each seren).
  • Added 12 body masks
  • Added more names
  • Seren have a much longer gestation and low libido, but they are far more likely to have multiples
  • Seren have extended life stages (child at 3, preteen at 13, teenager at 20, and adult at 35)

As the Empire grew throughout the galaxy, they soon came upon the planet of Panastria, the home of the serens, a race of people supposedly made out of stardust.

Tensions rose as the Empire attempted their takeover, and there soon came to be the Seren Uprising. While they were valiant in their efforts, the serens lost their war against the Empire. After their victory, the Empire sought to make sure that they couldn’t rise again, so they began a program of seren relocation throughout the galaxy.

Now, many inhabit rim worlds, scattered throughout the galaxy. Some stay in their seren colonies, creating new Panastrian civilizations. Others disperse and join the native civilizations on these rim worlds, intrgrating themselves into their culture. No matter where they end up, the seren remember their home fondly and tell the story of Panastria’s former glory to their rim world-born children.

Features

This mod adds the seren, an alien species from an Earth-like planet known as Panastria. Along with the seren, it also adds two new factions, a peaceful seren faction and a supremacist seren faction, two new scenarios, custom names, and some new backstories for the seren. An overall light-weight alien mod, but I am planning on adding more additions in the future.

Stats

Compared to humans. My goal was to make an alien that was different enough stat-wise from humans, but not broken or weak, as that would take away a lot of the fun. I also didn’t want to pigeonhole them into one niche, so while I made working with animals, plants, mining, and construction slower, I slightly increased the yields and success rate, that way, while it will still take them a while, it won’t be a complete waste having a seren working on any of these skills.

  • faster movement speed (5.5 for seren, 4.6 for humans)
  • much higher psychic sensitivity (1.5)
  • higher negotiation ability and trade price improvement (1.2)
  • slightly higher social impact (1.1)
  • faster aiming speed (0.8)
  • slightly more accurate (1.5)
  • slightly higher melee dodge chance (1.1)
  • slower plant work speed (0.8), but slightly improved yields (1.05)
  • lower tame animal chance (0.8)
  • lower train animal chance (0.8)
  • lower chance to bond with an animal (0.8)
  • slower animal gather speed (0.8), but slightly improved animal gathering yield (1.05)
  • slower mining (0.8), but slightly improved mining yield (1.05)
  • slightly slower construction (0.8), but slightly higher chance of construction success (1.05)
  • higher general labor speed (1.25, this affects all crafting/non-skilled labor)
  • higher cooking speed (1.15) and lower food poisoning chance (0.9)
  • slightly higher drug synthesis and drug cooking speed (1.1)
  • faster tending and surgery (1.2), slightly better tending quality (1.1), and higher surgery success chance (1.05)
  • slightly smaller body size (0.95)
  • lower health pool (0.85)
  • slightly higher injury healing factor (1.1)
  • smaller carrying capacity (60 for serens, 75 for humans)
  • greater comfortable temperature range (10-35 degrees Celsius, or 50-90 degrees Fahrenheit)
  • slightly lighter (55 for serens, 60 for humans)
  • lower pain shock threshold (0.7 for serens, 0.8 for humans)
  • slightly higher mental break threshold (0.4 for serens, 0.35 for humans)
  • extended lifespan (275 is the maximum expected lifespan)

Essentially, they are craftsmen and traders. They are skilled marksmen, but are very squishy, so it is probably best to keep them out of direct combat. Additionally, they have a high psychic sensitivity and a lower mental break threshold, so keep an eye on nearby psychic drones.

Lore

For those who care or just want to learn some fun facts, you can check out the lore discussion below! It will help explain some of the stat changes, as well as some fun facts!

Options

The mod options can be found in "More Mod Settings" in the Options menu. You must have XML Extensions to access/use the mod options. A restart is required for changes to happen.

  • Remove Seren scenarios: Removes the custom scenarios added by the mod. Default: false.
  • Remove Seren factions: Removes the factions added by the mod. Default: false.
  • Male Seren: A slider that changes the gender ratio of the seren. Goes from 0 (0% chance for a seren to be male) to 1 (100% chance for a seren to be male). Lower the number, the lower the chance for a male to appear. Default: 0.5.

Translations and Add-Ons

[ko-fi.com]
[patreon.com]

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