Dynamic Arrivals Board

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Author: fuzzy

Last revision: 27 Apr, 2022 at 18:24 UTC (1)

File size: 5.46 MB

On Steam Workshop

Description:
Main Features

Single Terminal Arrivals Display – place it on a platform and it will automatically display the next arriving trains to that platform. Use the terminal param to force a platform if it sees the wrong one.
Single Terminal "Calling at" Display – place it on a platform and it will display the next arriving train and the stops between here and the destination
Station Departures Display – place within 50m of a station and it will display up to the next 8 trains and their destinations / platform / times

Extra Configuration

I wanted to try avoiding the need for a GUI but sometimes it is the simplest way. Here’s what it provides so far.
– Appears when placing a sign close to multiple stations, or when you click on an existing sign
– Allows you to see which stations the sign is displaying, and to change them
– Allows you to re-scan for nearby stations without having to replace it
– Allows you to delete the sign without having to pause

Planned Features

– Station Arrivals Display (showing origins instead of destinations)

Known issues

– Line destination calculations may be wrong for some lines – it depends how they are defined. If you have lines that it gets wrong, please provide the list of stops and expected destinations. It may or may not be possible to automatically calculate – e.g. I don’t think it’ll ever work for "circular" lines without manual configuration

Limitations

– The ETA calculations are based on previous arrival times and segment travel times – if vehicles have not travelled the line at least once, this data will be inaccurate but will improve over time.

Extensibility

This is designed to work as a base mod for other modders to create their own displays too. There’s a construction registration API where you can tell it about your
display construction and it will manage its display updates when placed in game. See the comments in mod.lua and how the included constructions use the data the engine provides.

Please report any bugs with this mod so I can try to address them.

Download
Revisions:

Old revisions of this mod are available below. Click the link to download.