[B42MP/B41]Surviving Through Seasons

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Author: Daimyo

Last revision: 12 Dec, 2025 at 06:57 UTC (2)

File size: 1.06 MB

On Steam Workshop

Description:
Update 12/11/2025
  • Updated for B42 Multiplayer (Should work with future B42 MP Updates)

Update 11/8/2024
  • New parameters per season!
  • You can now change month lengths per season (Spring, Summer, Fall, Winter). So you can have shorter spring months, and longer winter months for example.
  • You can now disable whole season by setting the parameter to 0. So if you want full length winters, set winters to 0, and Spring, Summer, and Fall you can set to between 1-15.
  • You can set all parameters to 0 to disable the mod so you don’t need to unsubscribe if you want to disable temporarily.
  • Save game compatible, safe to add/remove mid-save (you may need to run your game with -debug mode to update your sandbox variables on an existing save else they will default to 10).

Mod Summary:
  • Experience a multi-year/season playthrough without having to put in hundreds of hours or have incredibly short days to do so.
  • Always have something to prepare for eg. cold and scarce winters, hot and dry summers.
  • This mod allows the player (or host of a world) to set the max amount of days in a month. Min 1 to Max 15.
  • Based on the value set, the mod will dynamically simulate a shorter in-game month.
  • NEW 11/8/2024: You can now change month lengths per season (Spring, Summer, Fall, Winter). So you can have shorter spring months, and longer winter months for example. You can also now disable whole seasons or all seasons without having to unsub from the mod.
  • Should be compatible with all mods.
  • Example: 10-day months create a 2 day skip. At every end of the day, 2 days will be skipped. See time-lapse video and pay attention to clock which simulates roughly 7-day months

Time-lapse of Seasons:


How does this affect water/electric shut-off, farming, erosion, days survived, etc.?
  1. Time-based sandbox settings (zombie/loot respawns included) will only progress when time progresses normally through gameplay and or sleeping (also sped-up time in singleplayer).
  2. Example: Lets say your world starts on 7/9/1993 (MM/DD/YYYY) and you set water/electric to shut-off on day 10.
  3. If you set this mod with 10-day months. Your water/electricity will NOT shut-off on 7/19/1993.
  4. Instead it will shut-off around 8/13/1993, almost a month later because you’ve only played 10 in-game days but simulated a month of time passing.

More Info and recommendations:
  • If playing with 10-day (or less) months, set vanilla hours per day to 2+ so you have more time per day for tasks.
  • Generally, players may want to increase farming speeds and yields if playing with 10-day (or less) months.

Compatibility:
  • Tested w/ B41, can be added/removed from an existing save. (Likely works w/ B40).
  • Multiplayer and dedicated server compatible.
  • Shouldn’t conflict with any other mods.

Future plans:
  • Additional settings to allow specific seasons or quarters of the year to be longer (such as winter).
  • If possible, develop settings to automatically scale farming speeds, erosion etc.

Known issues:
  • Adjustments to code needed to factor in carry-over day settings above 15-20. Currently recommended to play with 20 or less days, though the calculations will still be off.

Credits:

Inspired from Initial mod:
nigel
A faster months mod

Workshop ID: 2753086629
Mod ID: survivingthroughseasons

Workshop ID: 2753086629
Mod ID: survivingthroughseasons

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Revisions:

Old revisions of this mod are available below. Click the link to download.