Saph’s Mediterranean: Mare Nostrum (TSL)
A TSL map of the Mediterranean (All sizes!)
Can you build a civilization that brings peace and prosperity to rival the historic Pax Romana?
- Conquer the Mediterranean:
This map covers Western/Southern/Eastern Europe, West Asia (Anatolia, the Levant, Mesopotamia, northern Arabia, Egypt) and coastal North Africa. - Larger playable area:
To maintain a balance between realism and fun gameplay, this map is designed to increase playable tiles: no more massive oceans taking up valuable map space, no more vast areas of the map dominated by the Sahara, no more massive Eastern Europe with only one or two civs. - More balanced proportions:
The proportions of various regions have been adjusted to bring balance to TSL: bigger areas such as Benelux and Greece where many civs start, and smaller Iberia, Anatolia and Eastern parts of the map where fewer civs start. - Toggleable navigable rivers:
Each of the rivers Rhine, Elbe, Danube, Nile, and Tigris-Euphrates can be turned from normal rivers to coastal tiles during set-up, allowing naval units to traverse deep into land while creating obstacles for land units. - Choke points:
In addition to the presence of navigable rivers, choke points are also created by careful placement of mountain tiles on land, and island tiles at sea. Plan your tactical maneuvers carefully! - Accurate rivers:
Hundreds of rivers and tributaries are placed according to their real life locations (as accurately as it can be done on a hex grid). - Accurate terrains:
Mountains and hills are placed based on real elevation data[maps-for-free.com], and grass/plains/desert are placed based on USDA soil quality data[www.nrcs.usda.gov]. - True Starting Locations:
25 official civs, 15 city states and 8 natural wonders are placed at their real world locations. - Custom civs & city states:
TSL are included for 80 custom civs/leaders and 68 custom city states. - Map generated floodplains:
This YnAMP-based map has map-generated river floodplains, so dam construction and flooding events are possible.
Map size: Full map is 112 x 62 (Huge). See all map sections[imgur.com].
Required Mod: Gedemon’s Yet (not) Another Maps Pack
Recommended Mods:
- Religion Expanded: This adds enough beliefs to vanilla’s 20 so that you won’t get locked if you are playing with more than 20 civs but haven’t chosen a belief.
- Prismatic – Color and Jersey Overhaul: This adds enough jersey colors so that you can play with more than 20 civs in one game. Otherwise some civs will get transparent colors.
Vanilla
- Arabia (starts at Cairo, or Medina if Egypt is present)
- Egypt
- England: Victoria *
- France: Catherine *
- Germany (starts at Aachen, or Berlin if Gaul is present)
- Greece: Gorgo *
- Greece: Pericles *
- Macedon
- Rome
- Sumer
- Scythia
- Spain
- Persia (starts at Susa, or Ecbatana if Sumer is present)
- Poland
Rise and Fall
- Netherlands
- Georgia
- Scotland
Gathering Storm
- England/France: Eleanor * (starts at Poitiers)
- Hungary
- Phoenicia (starts at Tyre, or Carthage on map sections without Tyre)
- Ottoman (starts at Istanbul, or Bursa if Byzantium is present)
New Horizon
- Babylon
- Byzantium
- Gaul
- Portugal
* Note: Turning off "No Duplicate Civilizations" during set-up will allow you to have different leaders of the same civ on the map at the same time.
Amsterdam (if without R&F), Venice, Brussels, Carthage (if without GS), Geneva, Hattusa (X Merrick’s Hittites / Gedemo Hittites), Jerusalem (X Kingdom of Jerusalem), Preslav (X Merrick’s Bulgaria), Valletta, Yerevan, Armagh, Granada, Akkad (X CIVITAS Akkad), Bologna, Cardiff, Fez, Vatican City (X Rome)
Note: City states with (X civ/leader) will not spawn if the civ/leader specified is present
80 custom civs/leaders and 68 custom city states have TSL on this map. See the complete collection.
To play with advanced YnAMP settings, you need to
- Have this mod and Yet (not) Another Map Pack installed and enabled ingame
- Single Player –> Create Game –> Load Database (next to the BACK button) and wait for the game to load
- Once loaded, you will be back to the main menu
- Single Player –> Create Game (You should see a tick next to CREATE GAME at the top.) –> Choose Map Type –> Saph’s Mediterranean: Mare Nostrum –> Advanced Setup
Recommended Settings
- Turn on Only Civilizations/City States with TSL (or Turn off if you want to play with custom city states)
- Adjust the number of civs, city states & religions in the game to your liking.
- Manually pick the civs to play as/against or leave them random.
- Select Natural Wonders: Leave it at Everything / Uncheck the ones that you don’t want to appear
- Coastal Lowland: Choose Map Generator for random placement / Matching flatlands for more dramatic flooding / Empty for no lowlands
- Rivers Flooding: Choose Map Generator / Empty for no floodplains & flooding (and hence no dams)
- Resource Quantity: Your own preference (Resources are map-generated; this map does not contain pre-placed resources.)
- Civilization Placement: Choose True Starting Locations for accurate historical placement / Map Generator for random placement
- Enforce TSL: AI if you don’t want the AI to stray from their TSLs
- Use Leaders TSL when available & Use Alternative TSL if required and available: On
- Allow random placement for civs without TSL: Off (You can turn it on if you want random placement for civs not in the list above)
- Desert floodplains along the Nile: Enable to turn the grass/plains tiles along the Niles river valley into desert floodplains (up to Aswan).
- Start Phoenicia at Carthage: Enable to get Dido to start in North Africa
- Navigable Rivers: Check the rivers that you want to turn into coastal tiles for naval units.
- Real City Naming: On (This is only for the capitals for several civs which do not start at their actual real life capitals e.g. Arabia at Medina & Germany at Berlin)
- No Duplicate Civilizations: Off, if you want to have, for example both Gorgo and Pericles, at the same time.
This map is made possible by Gedemon’s YnAMP & Zobtzler’s YnABMC.

