Some Game Rules – Core
Some Game Rules
Some Game Rules – Core : The rules in SGR Core are compatible with anything literally.
SGR – Government Succession Laws
SGR – Weight and Muscle control
SGR – Custom Titles pro tempore
SGR – Councillors
List of game rules
- Health & Fertility
- Life Expectancy
- Health
- Disease Resistance (health)
- Years of Fertility
- Fertility
- Disease Resistance (fertility)
Genetics
- Chance of new good Congenital Traits
- Chance of new bad Congenital Traits
- Chance of inheriting good Congenital Traits
- Chance of inheriting bad Congenital Traits
- Chance of reinforcing Congenital Traits
- Inbreeding Chance
Character
- Diplomacy
- Martial
- Stewardship
- Intrigue
- Learning
- Prowess
- Stress Gain
- Stress Loss
- Natural Dread
- Dread Gain
- Dread Loss
- Dread Decay
- Tyranny Gain
- Tyranny Loss
- Monthly Lifestyle Experience
- Artifact Decay Reduction
- Travel Speed (New*)
- Travel Safety (New*)
Governance
- Domain Limit
- Vassal Limit
- Domain Taxes
- Vassal Taxes
- Vassal Tax Base Contribution
- Monthly Prestige
- Monthly Piety
- Court Grandeur Bonus
- Monthly Court Grandeur Change
- Monthly County Control Change
- Long Reign Bonus
- Short Reign Duration
- Prestige Level Impact
- Piety Level Impact
- Title Creation Cost
- Diplomatic Range
- Build Cost
- Build Speed
- Development Growth
Scheme
- Scheme Power
- Scheme Resistance
- Scheme Success Chance
- Scheme Secrecy
- Scheme Discovery Chance
- Max Schemes
Warfare
- Levy Size
- Vassal Levy Base Contribution
- Levy Reinforcement Rate
- Garrison Size
- Additional Fort Level
- Siege Phase Time
- Siege Morlae Loss
- Mercenary and Holy Order Hire Cost
- Knight Limit
- Knight Effectiveness
- Active Accolades (New*)
- Accolade Glory Gain (New*)
- Advantage
- Army Movement Speed
- Supply Limit
- Supply Capacity
- Supply Duration
- Terrain Attrition (Divided*)
- Hostile County Attrition (Divided*)
- Army Maintenance Cost
- Embarkation Cost
- Max Loot
- Raid Speed
- Raiding Movement Speed
- Raiding Attrition (New*)
MaA
- Max number of MaA Regiments
- Size of MaA Regiments
- MaA Damage
- MaA Toughness
- MaA Pursuit
- MaA Screen
- MaA Siege Value
- MaA Recruitment Cost
- MaA Maintenance Cost
- Counter Efficiency
- Counter Resistance (New*)
- Pursuit Efficiency
Culture & Faith
- Cultural Fascination Progress
- Cultural Acceptance Gain
- Faith Creation and Reformation Cost
- Faith Conversion Cost
Opinion
- General Opinion
- Attraction Opinion
- Head of Faith Opinion
- Realm Priest Opinion
- Fellow Vassal Opinion
- Courtier and Guest Opinion
- Travel Companion Opinion (New*)
- Opinion of Liege
- Opinion of Vassal
- Opinion of Different Cultures
- Opinion of Different Faiths
AI
- AI Boldness
- AI Compassion
- AI Energy
- AI Greed
- AI Honor
- AI Rationality
- AI Sociability
- AI Vengefulness
- AI Zeal
- AI Amenity Spending
- AI Amenity Target Baseline
- AI War Chance
- AI War Cooldown
All rules are in the category : Core
Combatibility Notes
Game Version 1.11.*
Modified game files : none
updated to 1.11.*
Download
Crusader Kings III: Royal Court
Crusader Kings III: Northern Lords
Required DLC:
These DLC should be installed in order to use this item.
Crusader Kings III: Royal Court
Crusader Kings III: Northern Lords
Revisions:
Old revisions of this mod are available below. Click the link to download.
