A Requiem For Man: Praetorians Standalone
A huge inspiration for this mod, a greatly respected modder, and who also allowed usage of their amazing assets, some of which were further modified and used in this mod.
Adds five new ADVENT Praetorians, and the Praetorian Sectopod.
Two Additional Praetorian-related Sitreps.
Praetorian Guards
Praetorian Sterilizers
Praetorian Shieldmaidens
Praetorian Lieutenants
Praetorian Captains
The Praetorians are designed to be a challenging set of enemies for the middle and lategame in their own right, but additionally, certain Dark Events (Base Game Dark Events, this mod does not add any Dark Events) will modify their capabilities in unique ways to make them even greater threats, especially when paired with the Grim Horizon setting.
All Praetorians, with the Exception of the Praetorian Sectopod, are capable of functioning as Shieldbearers, with the ability to shield all nearby enemies, as well as being equipped with Praetorian Nanogels, which can reduce the damage taken when hit by multiple attacks in a turn, which varies in effectiveness between the Rank and File Praetorians and the Praetorian Leadership Caste.
Praetorian Guards – As Rank and File as the Praetorians can get, the basic Praetorian Guards serve as the grunts of the Praetorian forces, their equivalent of ADVENT Troopers.
Praetorian Sterilizers – Former Purifiers, recruited to serve as the Praetorian equivalent of Explosive Specialists, Sterilizers, while armed with the standard issue Praetorian Bolters instead of a flamethrower, they still carry a complement of Incendiary Weaponry.
Praetorian Shieldmaiden – Armored, mobile, deadly, and equipped with a grapple to help them maneuver, Praetorian Shieldmaidens can be deceptively agile in navigating treacherous terrains, and can be highly effective flankers.
Praetorian Lieutenants – As Leadership Caste of the Praetorian Guard, they can grant their own action points to allied ADVENT Units, and override their normal behavior.
Praetorian Captains – The most toughest, most heavily armed and armored, and most elite of the Praetorian Guard Leadership Caste. Praetorian Captains wield an armament of weaponry to equal or outmatch the Praetorian Sterilizers, and can give allied ADVENT Units a bonus action point and override their normal behavior at no cost to themselves.
Leadership Caste may also, on rare occasion, drop expensive to manufacture special Praetorian equipment.
The deadliest weapons of the Praetorian arsenal, Praetorian Sectopods serve as direct artillery support for the Praetorian Guard, and have a unique arsenal of weaponry that vary in effectiveness depending on ranges, and will strike the fear of the Elders and their servants into the hearts of the resistance.
Be Merciful to your soldiers, or make your campaign easier. Sell you ADVENT Burgers. Turn off the neon light show, the Praetorians are here to make a statement. Use fancy psionic powers. Offer discounts. Use Chryssalid Venom Injector ammo. Provide epic weaponry upgrades.
The Old and Deprecated version of A Requiem of Man is incompatible, but aside from that, nothing else should be incompatible, including LWOTC or Covert Infiltration, to my knowledge.
If using The RPG Overhaul, you’ll need to add these to the ignore list for RPGO’s patching, otherwise, Praetorian AI might stop working properly.
+IgnoreWeaponTemplatesForPatch = AHWPraetorianRifle
+IgnoreWeaponTemplatesForPatch = AHWPraetorianBombardCannon
+IgnoreWeaponTemplatesForPatch = AHW_Reaper_Launcher
+IgnoreWeaponTemplatesForPatch = AHW_Shrieker_Launcher
Required DLC:
These DLC should be installed in order to use this item.
XCOM 2: Alien Hunters
XCOM 2: Shen's Last Gift
XCOM 2: War of the Chosen
Revisions:
Old revisions of this mod are available below. Click the link to download.