Legendary Lore

This mod generates flavour text when certain conditions are met (see below). It has NO impact on gameplay.

EXPLORE: Travel to significant locations for your legendary lord or hero to learn their stories. Journey to the Cliff of Beasts as Archaon to learn how he acquired the Eye of Sheerian. Bring Alberic to the Sacred Pools to complete his Grail Quest. Travel to the Chamber of Visions to see a dread vision of your lord’s fate in the End Times.
CONQUER: Was it anticlimactic when your High Elf army captured Naggarond, capital of the Dark Elves, and nothing happened? Were you disappointed when your Grombrindal defeated Malekith, avenging arguably the greatest grudge of all time, and the game failed to acknowledge it in any way? Well no more! Loreful matchups and conquests of racial capitals will now trigger custom lore depicting these momentous events.
BUILD: Construct settlements and landmarks to learn about the region. Discover the temple-cities of Lustria, the bustling metropolises of the Empire, the mines and factories of the Dark Lands and much more. Learn about the armies of the world by recruiting their units and regiments of renown.

STEAM GUIDE: Click here to see a list of all the lore events and how to trigger them.
GUIDED CAMPAIGNS (OPTIONAL): If you prefer more guided lore-focused campaigns that discard the sandbox objectives for thematic lore appropriate routes then please consider the Victory Conditions Overhaul mod.

Will this mod work if it’s out of date? Yes.
Is this mod save compatible? Yes.
Can I still unlock achievements with this mod? Yes.
Is this mod compatible with [insert mod here]? Yes.
Can I read events I have missed? Yes. Press the top right button and then click the Records tab.
Can I read events outside of the game itself? Yes. If you download Rusted Packfile Manager[tw-modding.com] you can open this mod and read all the text.
Is this mod available in any other languages? The following languages are available: French, Korean, Russian, Spanish, German and Chinese.
Does this mod work in multiplayer campaigns? Yes.
Is the mod strictly canon? No. Click here for more details.
I found a bug/typo! Let us know in the comment section.

470 – lore compilation
Drunk Flamingo, PrussianWarfare, Caligula – authors of the Campaign Recruitment Events mod, which has been integrated with their permission.
金花 – author of the Chinese language submod
Gosudar – author of the Russian language submod
Screamingrock – author of the Korean language submod
Odapotato – author of the French language submod
FrittenFritz – author of the German language submod
Ferchu – author of the Spanish language submod
WRITERS:
Bopp, JPW, Norse, Tanit, He who cannot aim, Singemeister, Osamar Bin Laden, RandomNoob46, Noelwym, Rossco437, Screamingrock, Guvenoren, Fraxinus, Theia, Samari, Chad Thundercock, Uhluhtc, Parsefone.
(Click here for specifics.)
Thank you all for your time and effort spent towards the mod!
Revisions:
Old revisions of this mod are available below. Click the link to download.