Cpecific’s Skill Queue (+win64)
The name of the mod is self-explanatory.
⚠️ Can work without memreader, but you won’t have access to some features.
✔️ (only memreader) Compatible with any mod. Yes, even with "rank 60" and "x2,x3 skill points per level" and those that add skills.
✔️ Savegame compatible.
✔️ Multiplayer compatible.
🤔*Have a problem?* Try to re-subscribe. Steam sometimes doesn’t download the latest version of the mods.
Features:
- Presets – a list of skills, that you can save and later quickly assign to new agents.
- Sorting by drag & drop.
- Support of "Dump skills". The circle in the middle tells you the level of skill (only useful for skills with an amount of levels larger than 3).
- Mounts, Incidents, missions, and dilemmas are supported.
- Rank 1 reset ("0") – if you want to create preset from rank 1, then you can click button with text "0". It only exists before the moment you select some skill.
- Increase rank ("+1") – if you want to binge add skills (ex: don’t add skills from lvl.9 till lvl.12; at lvl.12 you will receive 4 skills). Button "+1" becomes available only after you select at least one skill. If you don’t want that first skill, then you can simply remove it; button "+1" will still be present.
- The most QoL thing: when you hire a new agent, you would want to give him a preset that will automatically assign skills for available points. This feature only works, if you haven’t spent any point. Select preset, mod will print preset’s skills, then click "Save" to accept preset, skills will be automatically allocated (this is different from when you select a preset normally, not at rank 1; this feature doesn’t save selected skills until you click "Save").
Without memreader:
- Skills that block other skills won’t behave as expected.
- Skills that require N (N > 1) skills to be unlocked in previous skill chain won’t work as expected.
- Skills will be added one by one, because of above problems.
- I have no access to character rank experience table, so it is a responsibility of a modder to add compatibility.
Quirks of the mod:
- You can only select skills when you don’t have any available skill points.
- When assigning skills, the mod will skip all the skills, that are (currently) impossible to add.
- Mod will show you the exact order in which skills will be assigned.
But that may not always be true. If you play around with sorting and deleting, you might have such state:
- Public order (-) (-)
- Recruitment cost (-) (-)
- Route marcher (1) (2)
- Inspiring presence (1) (3)
As you know, the first 2 skills can only be assigned if "Route marcher" is present. But mod will just skip first two skills, it won’t get stuck.
So at lvl.2 you will have "Route marcher" and at that time state will change:- Public order (1) (3)
- Recruitment cost (1) (4)
- Inspiring presence (1) (5)
Bugs:
- With Update 1.2.0 CA shipped auto-unlocking skill levels (that don’t consume your skill points). I wasn’t able to query info about this feature neither with Cco nor memreader. So, don’t select auto-unlocking skills with Skill Queue, as it will lead to unpredictable behavior.
- Skills are a big boi feature in TW, there are lots of ways to make things harder for a modder.
I might not have fully grasped all the possible states, that you can have with skills (locking skills, rank locking, level rank locking, link locking, no level skills).
So if you have a mod setup that my mod doesn’t print exactly the same as the game does, do tell me. - You could break mod if you decide to change your mod configuration mid-game. Don’t come crying in the comments after that.
- Same goes for cheat tables. If you change skill points of character, then who knows how the mod will behave.
