Colonial Flavor
This mod currently adds flavour for colonizing new world nations by adding the following:
– A new estate called the settlers, the settlers represent the people who left their homes in the old world in hope of finding riches or at least a better life in the colonies.
– The settlers are available to any country that:
– Has the general colonization law idea (Expansion ideas #6).
– Has their capital in North America, South America, Africa, Oceania or in case of the random new world the new world continent.
– Knows a country in the old world (Europe or Asia) which owns a province with a culture belonging to the new world nations culture group and which has colonialism embraced. Both of these nations need to have a port.
– Not nomadic
– The settlers have some agendas available which focus on colonization, development and conquering lands of technologically inferiour neighboring countries.
– The settlers two mutually exclusive privileges, one focussing on colonization of uncolonized provinces the other giving dev cost modifiers similar to what the cossacks give eastern European nations.
– The settlers also have a privilege which allows for the discovery of iron, copper, gems or gold in mountains, hills, highlands, jungles or deserts in areas of the map where these goods can be found while colonizing.
– When the settlers get too influential they break free and form a peasant republic.
– Province events that occur in provinces which have a lot of devastation (first at 20 then 40 and finally 60) which decreases dev by 1 in all categories and makes the player choose where to direct the refugees. The options are:
– Send relief (returns dev to province)
– Send them to a province with the same culture
– Send them to a province with primary culture
– Send them to a colony (subject of owner)
– Send them to a settler state (non-subject which has access to settlers)
– Let them wander through the owners country (only an option if no settler state is available)
– An event for new world nations receiving development from the aformentioned refugees event with options where to send the development:
– Settle them in a city (random province with 15 dev or capital)
– Settle them on rural land (random province)
– Settle them where they arrived (random port)
– Settle them all over (does not give dev but dev cost for the entire country)
– An event for nations with their capital in South Africa which adds a COT to Matsolo as well as the "important natural harbour" modifier to both Matsolo and Cape when both provinces are both primary culture and religion.
– An event which gives the option to spawn either a republic or a monarchy in South Africa as a colony when playing as the Netherlands. The monarchy can only be released when you are a monarchy yourself.
– A more generic event which spawns a South African country that works the same as the one for the Netherlands but is more generic and available to all countries.
– A decision to flee to South Africa for the Netherlands similar to the decision to flee to Brazil as Portugal.
– A decision to form South Africa when exiled as the Netherlands.
– Dynamic province names for Dutch around the Lowlands and South Africa.
– There is a new decision to abolish slavery early, it can be used if one of the following is true:
– The country has its capital in Africa and has either an African culture group or has at least 150% native assimilation.
– The country has completed the humanist idea group.
– Ruler has 3 dip
– Country has admin tech 15
The AI will never take this decision.
I am currently planning on adding:
– Events based around the settlers estate.
– More agendas for the settler estate.
– A way to change trade goods in cities with high development, for example a 20 dev province might start producing cloth if the player wants that and is willing to invest.
– Events that trade colonial land with other colonizers or grant it to one of their own neighboring colonial nations. The idea with this is to avoid colonizing countries owning land in the new world that will never be a colonial nation because there is no more land to expand into.
– Events for devastated provinces that move a portion of their development to countries that have access to the settlers estate. This will simulate the population of devastated areas leaving for a better life in the colonies.
If you have any suggestions, requests or run into bugs please leave a comment 🙂
Special thanks to:
u/YeetPistachio684 on Reddit for allowing me to use his flag for the generic South African nation. The flag is originally from this post: https://www.reddit.com/r/vexillology/comments/j776ah/i_love_the_design_of_the_south_africa_flag_but_i/?utm_source=share&utm_medium=web2x&context=3
MajorMajor on discord for allowing me to use the South African flag from the victoria 2 mod divergences of darkness as well as some of the Dutch dynamic province names in South Africa.
Github: https://github.com/YouriRombouts/colonial-flavor
Revisions:
Old revisions of this mod are available below. Click the link to download.