[WOTC] ADVENT Diversity Initiative (Version 1)

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Author: Mr Danger Dude

Last revision: 8 Oct, 2022 at 00:47 UTC (1)

File size: 160.5 MB

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Description:

(I would insert some flavor text here and/or come up with a better name, But I’m terrible at writing…)

Description

This relatively small mod plans to add various new enemy types based on the 3 main alien types (Viper, Muton, Sectoid) mostly based around ABA ADVENT Trooper types and various other enemies, as well as make their appearances consistent throughout one’s campaigns without having them be too powerful early on, or fall off in strength late game.

Disclaimer

Features

Currently this mod features 9 new unique enemies to bolster ADVENT’s ranks, each of them scaling with Force level similar to most other ADVENT Units as well as most of which have dynamic appearances that vary between one another. In future I plan to expand and add more enemies of other species as well, so that’s something to potentially look forward to.

As it stands, here are the new units (Vipers)

  • Viper Trooper: Replacing normal Vipers (With exception to forced or Golden path appearances), Viper Troopers act almost similar to their original counterparts, though their stats are similar to ADVENT Troopers, abet with some minor differences.
  • Viper Vanguard: Meant to take fire and absorb damage, Viper Vanguards act almost identical to Viper Troopers, except they have no poison spit, and have access to pistol skills for their primary pistol. They also have More HP and armor than regular Troopers.
  • Viper Breacher: Focused on flanking maneuvers and such, Viper Breachers have no pull or poison spit and will only shoot at enemies that they’re flanking or have a very high hit chance against, or will Hunker down when they can’t. They might also attempt to rush and bind targets when out of ammo. At higher tiers, they will flank without self-preservation, but with the help of Hit and Slither, they can safely retreat if they shoot at an exposed target.
  • Viper Sympathizer: A dedicated support unit similar to a priest, Viper Sympathizers act like a ranged healer for ADVENT, providing a ranged heal and a minor offensive psi cast that scales based on their tier. They should be focused first if you don’t want them healing up their allies every chance they get.
  • Viper Constrictors (Replaces Boas from ABA): A deadly unit up close, and able to take a beating, Viper Constrictors always attempt to get close to their targets, whether that’s rushing them down and binding them, pulling them towards themselves or running up and attacking them with their bite attacks. They can’t take cover, though they have innate defence to account for it.
  • Viper Deadeye: Taking on a long range sniper role, Viper Deadeyes prefer to keep their distance and strike with their snipers from afar with squad sight, though they can fallback to their pistols if they need to do so. They are brittle, but can dish out damage if given the opportunity to do so.
  • Viper Shadow Scale: A close range stealth unit, Viper Shadow Scales have quite low survivability compared to other Viper types, but make up for it in Hit-And-Run Stealth attacks and taking advantage of isolated units. They will almost never shoot out of concealment, and will stay back and hunker till they can stealth again, in which case they will attempt to move and flank enemies, hunkering after every movement until they can strike. They also receive a powerful concealment breaker at higher levels which has them fire twice with each pistol out of stealth.
  • Viper Dreadnought (Replaces Armored Vipers from Armored Viper): A frontline tank and a sentry, Viper Dreadnoughts specialize in holding down areas with over watch or suppression, and can combo these skills with their pull to lockdown individual enemeis, or pressure squads with high accuracy reaction fire attacks. Paired with a Auto pistol sidearm and high survivability, Viper Dreadnoughts are best faced in a way that limits their visibility or reaction potential, or risk damage from their reactions or aggressive assaults.
  • Viper Fulminator (Replaces Armored Psi Vipers from Armored Viper): An offensive Psi/Melee hybrid, Viper Fulminators specialize in offensive psi casts and the ability to use rend and momentum to quickly strike and retreat if they choose to do so. While they don’t have any form of mind control though their psi aptitude is nothing to scoff at, as almost each ability can dish out significant damage, as well as them diversifying their abilities very often. Tthey can prove formative foes either faced in a group or by themselves.

Donations

Like what I’m doing? If you feel like it’s really necessary, you can donate to me on paypal here[www.paypal.com].

Credits

Credits to Iridar for his [WOTC] Iridar’s ADVENT Arsenal mod, which when ran together with this one, has various units use weapons and projectiles from.

Credits to the Creative Xenos Team for making the [WOTC] Armored Viper mod in which the Dreadnoughts and Fulminators use the model/weapons of.

Credits to [OG]CombatMedic02 for porting the Total Advent Weaponry – WOTC mod and CMDBob for making the original mod, in which this mod uses the weapons of for various units.

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Revisions:

Old revisions of this mod are available below. Click the link to download.