Ancient Combat

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Author: AveMetal

Last revision: 4 Nov, 2023 at 12:08 UTC (2)

File size: 41.81 MB

On Steam Workshop

Description:

This mod improves Rome 2 battle mechanics, focused in realism and historical accuracy but keeping a balance with the gameplay. It allows longer and more tactical battles, making them more challenging and epic!

Ancient Combat mod features:

– Matched combat reworked to avoid disrupted formations, but also including a wide variety of kill animations and improved charges.

– Reworked morale and fatigue systems to have long (around 15 minutes) and dynamic battles: now the units don´t fight till death (except elite soldiers in "favorable" conditions) and are more prone to flee from the battlefield if they are flanked or surrounded, but they are also more likely to return if they are far from danger again. But be careful, because this also applies to the enemy…

– Tweaked weapons damage and armour values to a sweet spot where the heavy infantry can stay in a melee fight for long but loosing troops in a slow constant way, however they are still vulnerable to the rear or flank attacks. I tried other mods that increases the battles length, but I didn´t like the results because the infantry suffer so few casualties that it becomes boring…

– The number of soldiers is increased in the pikemen units, from 160 to 240 in ultra size and from 120 to 180 in the large size option. Also the rank depth of the hoplites is changed to 8 rows, and in the pikemen units is set to 9 rows being a bit less wide in frontal size than the other infantry/line units, so it is still important to protect their flanks. This change is done to achieve a more historically accurate representation of these units, but keeping a balance with the gameplay.

– Other units modified in numbers are the mobs and plebs, that now count with 400 men in ultra size and 300 in large. The cheapest swords and spears units from each faction, like levy or militia, increased their number to 240 (ultra) and 180 (large); and the weaker units like hillmen or eastern spears is increased to 320 men (ultra) and 240 (large). The recruitment, upkeep and multiplayer costs of these units have been increased a bit also, but in the case of the mercenaries of these type of units, they have not been modified in number or cost.

– Loose spacing is available for all units except for hoplites and pikemen, but close formations like shield wall, phalanx or testudo increase the protection against projectiles.

– Projectiles physics, ranges and ammunition adjusted.

– Cavalry speed and mass changed: the charges are still powerful but not as much as in vanilla, and as the unit suffers losses the charge strength also decreases.

– Ships speed balanced to avoid the Benny Hill show over the seas.

– Changed the spotting distances values to allow the AI to keep the battle line formations, use reserve forces and attack the flanks in a better way.

– Not tested with DeI, other overhauls or combat mods, but could be compatible if this mod has load preference in the Mod Manager.

– Compatible with saved games (no need to start a new campaign) and with patch 20 (Ancestral Update).

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