Total Rebalance

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Author: Mauzer

Last revision: 24 Jan, 2023 at 08:24 UTC (17)

File size: 6.32 MB

On Steam Workshop

Description:

Lang: RU(русский) and ENG(english)

Main changes
  • Viking Adventure Conquest not allowed after 1100.01.01
  • King of Rus’ DLC decision allowed for East Slavic
  • Unraised troops speed from 40 to 25(more time for mobilization)
  • Reduce Fertility from second supposes -30%
  • Heavy Infantry(generic) have bonuses on siege (+0.06)
  • Rework Vassal Contracts
  • Emperor and King title rank give +0.10 develop growth on capital
  • King rank title give ADD 1% levies and tax from direct Feudal and Clan vassals
  • Emperor rank title give ADD 2% levies and tax from direct Feudal and Clan vassals
  • Add debuff -15% develop speed on High and Late Medieval
  • East Slavic, Far West Slavs, some Balto-Finns can unlock Ladiya(Longboat but not request territory on North Europe)

AI
  • Arabic, Persian and Steppe more like build HEAVY CAVALRY (+25%)
  • Byzantine build more Heavy Infantry (+25%)
  • All AI can pick up Feudalism without reformed Faith in 1260
  • Build more building and upgrade

Units
  • All soldiers on map bigger on 35% (men must be big)
  • Rebalance all units stats.
  • Less levy – More Men-at-arms in mercenaries

Visual new cultures, mix of vanilla models

  • Albion(all England cultures, mix of Central Europe and North units)
  • South Europe(all South European cultures, mix of European and Eastern Europe/Byzantine)
  • Balkans(all South Slavic and Balkan states, mix of North and Byzantine)
  • Central Asia(all Persian state, Arabic + Mongol and Indian units)
  • Western Steppe(all Black Sea steppe cultures, north Europe + mongol)
  • Ruthenia (East Slavic and some East Balto-Finn cultures, north Europe + Byzantine)
  • West Baltic (West Slavic and Baltic cultures, North Europe + Central Europe)
  • Far North (Volga-Permian, mongol + north unit style)

Integrate and rework "Convert Holdings"
  • add timeout
  • extra price
  • cant change type if its capital or special slot/holy site
  • cant change if province have over 4 slots(1 main building +3), (all province must have 1 castle)

(some changes work only after new game start)