Alexander Total Overhaul V2

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Author: General of Rome

Last revision: 12 Nov, 2023 at 19:51 UTC (1)

File size: 2.86 GB

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Description:

Welcome to Alexander Total Overhaul. This mod originally aimed to improve the Alexander campaign to "remaster standards" as i saw it, but eventually i went crazy and ended up adding a billion things. So now it’s a massive mod that includes THREE CAMPAIGNS!

So what is it this mod actually has to offer?

Well first of, like i said it has 3 campaigns:
334 BC Alexander improved map (base game map renenerated and slightly edited to make it better looking)
334 BC Giant Alexander Map (Code name Hellenic Universalis). Completely new map made from scratch using a greyscale heightmap and edited with Gimp and paintnet.
356 BC "Prequel" Philip II giant map (Code name PERHEL). Completely new map made from scratch using a greyscale heightmap and edited with Gimp and paintnet.

What’s in the mod apart from the maps themselves:
– A lot.
– Scripted events for both Alexander scenario’s
– A script to make both Persia and Alexander’s empire explode when desaster strikes.
– New nations (7 new factions so far. Mostly recolored unit rosters from vanilla factions).
– Some unit rebalancing (minor cost and strength changes to some units, added a system where each military building upgrade will add 1 experience to every newly trained unit, stuff like that)
– 4 turns per year got implemented for the 2 Giant campaign maps.
– Some factions are emergent (especcialy diadichi factions that basically offer a whole new experience every time because the starting positions will be slightly randomized based on what the AI conquers before the script that kills Alexander kicks in.
– Added agents into the alexander campaign
– Some small changes to some buildings
– Made mercenaries available for everyone (base game Alexander locks them to certain factions)
– Added a bunch of historically acurate rulers and family members to some factions
– more (see "All Changes ‘insert campaign here’ discussion)

I do plan to update the mod in the future with some more events, maybe some more regions on the giant maps, some more resources added to them to make the maps wealthier, etc. But probably no other campaign maps on this mod itself. It’s already a giant mod. Might see if it is possible to add more scenario’s using the same maps to save some space in the future. Always open for suggestions and bug report. If you want to join the discord, that is also an option: https://discord.gg/EjmkbrxT

Always open to talk about the mod, modding in general or talking about random history stuff! If you happen to be a 2d or 3d designer and are interested in helping, please send me a message in the discord. While i managed to get the job done, graphical stuff like unit editing is definitely not my strongsuite, and i also would love to get some Indian portaits at some point in the future if possible, because the egyptian portraits just feel wrong for India.

I want to thank Kommissar from the Total Conquest mod for being awesome and always helpful in his discord if i had questions about modding.
I want to thank Pharaoh the Sculptor for rooting for me and giving me some suggestions.
I want to thank EdwinSmith_Feral for giving suggestions when i ran into some bugs while developping the mod.
I want to thank Ancient for setting up the discord.

Known bugs:
Alexander killing script being broken as a result of me adding his family name (being worked on)
Some grass textures turning white in certain instances (will look at it)
Some parts of Italy on the Philip map crashing upon starting a battle (Will look at it)
Thracian peltants missing textures (fixed in dev build)
Illyrian battle banner being to bright (slightly moddified in dev build)
Unit officers having the wrong color and flag (only a problem on Vibrant unit settings, switch to realistic. Appently a gamewith bug that is impossible to fix… )
Some nations having ruined (near)impossible to save economies. (Known problem, espessially for Persia. Already tried to boost enonomies with better building upgrades and adding resources but it still isn’t enough. Will see if i can adjust this in future patches).

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Revisions:

Old revisions of this mod are available below. Click the link to download.