No More Levies

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Author: S A I N T P E P S I

Last revision: 10 Jun at 18:08 UTC (33)

File size: 367.93 KB

On Steam Workshop

Description:

Have you ever been annoyed with the amount of late game spam that comes off of fighting huge empires off of the pure numbers of levies that they are able to throw into the meat grinder? Tired of how the stronger powers can easily absorb independent realms when, historically, they took centuries to obtain their borders?

One major factor affecting military strength is just how easy it is to have armies entirely composed out of brainless and easily reprehensible levies, making warfare less strategic and more about who has the bigger blob, rendering your men-at-arms less important. This mod alters that by allowing for the customization of levies, mercenary costs, garrison sizes, and levy replenishment, with different modifiers available for the player and the AI.
-Allow one week to progress in-game for the other modifiers to be applied correctly
-This does not affect starting/event troop numbers, as those aren’t generated by baronies.

GAMERULE GADGET COMPATIBLE (not required): — highly encouraged to sort out the rules —
1. Launch the game with Gamerule Gadget.
2. Play normally.
3. Change your gamerule and save your game/quit your ironman.
4. Load the new save/ironman.
5. Wait an in-game week to apply the changes.

Chinese TL by 牛奶大魔王: https://steamcommunity.com/sharedfiles/filedetails/?id=3403925213

Levies/Vassal+Tribute Contribution Rules

Rules
Zero
25%
50%
75%
100%
125%
150%
175%
200%

Effects
No levies
75% less
50% less
25% less
Normal Amount
25% more
50% more
75% more
Twice as many

Mercenary Costs, MAA Recruitment, and MAA Maintenance Rules

Rules
Cheap
25%
50%
75%
100%
125%
150%
175%
200%
No Mercs /
No Recruiting /
Bankrupting

Percentage
Nearly Free
75% less
50% less
25% less
Normal Amount
25% more
50% more
75% more
Twice as expensive
100x as expensive

Garrison and Levy Reinforcement Rules

Rules
25%
50%
75%
100%
125%
150%
175%
200%

Effects
75% slower
50% slower
25% slower
Normal Amount
25% faster
50% faster
75% faster
Twice as many/twice as fast

MAA Cap (Amount of Regiments), MAA Limit (Stacks in a Regiment), Title MAA Cap/Limit, and Knights Rules*

Effects
-99*
-2*
-1*
Regular*
+1*
+2*
+3*
+4
+5*
+6
+7
+8
+9
+10*
+25*
+50*
+99*

-Knight rules are those with the * asterisk.
-AI rulers in the initial wars who are beyond their limits will only remove their MAA when their wars are over; expect to see a lot of debts in England, Anatolia, and southern India

Accolade Limits

Effects
-5
-4
-3
-2
-1
Regular
+1
+2
+3
+4
+5

-Accolades (T&T DLC required) only show up in the UI if your limit is greater than 0[ck3.paradoxwikis.com]
-The limit of Accolades is still 5, even if you have gained more due to innovations, due to the size of the window.

Horde Rider Conversion (Base Amount)

00
05
10
15 (Regular)
20
25
30
100

Since your personal men-at-arms are unbalanced by all of your vassals, and so I would recommend some AI factional balancing mods like Loyal to a Fault or More Interactive Vassals so that you don’t always stand alone against all of your vassal’s MAA.

Thanks for the idea /vst/ thread #1055327 and Anon #1058723
Thanks to the Crusader Kings 3 #ck3-modding help and CK3 Mod Co-op #general-support channels for their assistance

Want to use your own numbers for modifiers?

Go into your steamapps/workshop/content/1158310 and look for 2810220558, go into common/modifiers, and change numbers in the nu_modifiers.txt file; I’ve tried to keep modifiers fairly descriptive to matching up with the rule. But take in mind that some modifiers are additive (0.25 means 1+0.25 = 1.25) and some are multiplicative (0.25 means 1×0.25 = 0.25).

–An alternative version exists with a hardcoded, but with greatly reduced levels of levies called Less levies. As of 1.9, it is rather redundant with all of my additional rules, but maintained for preference.–

I’ve also added a placeholder rule that does nothing, but just makes sure all of the rules are adjacent to each other: I’ll remove this if the number of game rules balance out.