Girls’ Frontline Resistance Faction: ARC

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Author: RealityMachina

Last revision: 28 Nov, 2022 at 00:27 UTC (8)

File size: 19.8 MB

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Description:

Welcome Back, Shikk-wait, wrong Commander. Meet a hodge podge of resistance groups that revolve around peculiar war machines. And the not so peculiar ones if you have other mods installed.

Summary

ARC is a limited faction ala my Allies Unknown faction: they don’t provide help with a chosen but otherwise have resistance orders, spawn most other covert actions, etc.

ARC’s resistance orders are geared for being more on the more unusual/specific end, along with replacing the default method for gaining access to Support Strikes from that mod. To compensate for these being more limited or otherwise specific in function, you get one card slot from the start with them.

The method of advancement is also non-typical: they used a dummied out but still functional system of influence score: as you do covert actions and missions for them, you will eventually hit the higher ranks of influence instead of needing to do special covert actions that bump them up to their next rank.

Non T-Doll recruits can pull from either supported robotic soldier mods (by default, the EWR, HK, and Geth mods, but any other robotic soldier mods that act like standard humans can be supported through config entries) or be standard humans, and come equipped with a custom class. The chances for this can be modified in the mod’s XComGameCore.ini file, if you wish to increase the chances for robotic units, let recruits be other classes, etc.

T-Dolls

T-Dolls are ARC’s contribution to the resistance movement: robotic soldiers that can easily integrate with human soldiers while generally outpacing them in general abilities. They can come with both a random series of perks and specified ones depending on the model.

Getting them from ARC (aside from your first time bonus for making contact with them) will require working on joint operations with ARC. These will restrict your squad to 4 or potentially less, but are also made easier with the presence of friendly ARC operatives on site alongside the soldier you will get for XCOM once you successfully complete the mission. (For obvious reasons, that soldier needs to stay alive if you want them afterwards)

For budding mod makers, the pack for Squad 404 (link here) provides a demonstration of how to build a T-Doll usable for this mod’s system through .ini and basic ability creation. (Well, the abilities themselves aren’t basic but the framework for them is).

You can also set a preferred class setting for a specific T-Doll if you want them to spawn as a particular class.

Known Issues

Support Strikes has plans to overhaul how it works so I’ll need to revise those resistance orders at some point.

Reward units that have Gremlins or other cosmetic units as weapons won’t spawn with them properly: I don’t know why, abilities still work ok, it’ll fix itself once you get them into XCOM proper.

Thanks & Credits

RustyDios for making the Resistance Order images
Mitzruti for the perk pack used to help build out the custom class
E3245 for the Support Strikes mod and answering some questions on how to work with it
ph0ne for porting those cosmetics to XCOM 2 that gave me brain worms until I finished this mod
and of course MICA team for making a gacha game that makes you sound a bit crazy when you try to explain it to someone not in the weab ecosystem.